
Quick Update:
I posted this on the calendar date for the event but decided to repost this here. Since not everyone plays on computer, I will do my best to keep track of notes on paper.
Any and all battles will do a similar role system to the Grindstone with slight modifications since this involves NPCs as well.
* Players get 5 hits rather than 3
* If the character is considered one who can heal, they can do just that to one or all party members (Using a heal prevents using it for three rounds but heals up to two hits). You are also free to take a hit for another party member if you so wish if they fail their defense roll (Limited to ONE intervention per person. NOTE: This does not prevent your character from getting hit if you choose to take the hit. So please keep that in mind.)
* there is no death. Only case of death is on you and your character.
* Depending on the turnout, the Health of the NPC(s) will change in value from their initial starting value. The more there are, the more health they have.
I posted this on the calendar date for the event but decided to repost this here. Since not everyone plays on computer, I will do my best to keep track of notes on paper.
Any and all battles will do a similar role system to the Grindstone with slight modifications since this involves NPCs as well.
* Players get 5 hits rather than 3
* If the character is considered one who can heal, they can do just that to one or all party members (Using a heal prevents using it for three rounds but heals up to two hits). You are also free to take a hit for another party member if you so wish if they fail their defense roll (Limited to ONE intervention per person. NOTE: This does not prevent your character from getting hit if you choose to take the hit. So please keep that in mind.)
* there is no death. Only case of death is on you and your character.
* Depending on the turnout, the Health of the NPC(s) will change in value from their initial starting value. The more there are, the more health they have.