
I'll contest that. Primal Hard Modes were stepping stones to your Relic Weapon, which at i80 was better-or-equal to anything you could get besides. Upgrading a relic to i90, the top of the heap, was simple; Do your dungeons at level 50.
The midcore hasn't ever really been catered to: Any primal weapon lagged behind the casual relic weapons, and raid content DID have a steep jump: Groups able to clear T2 before the Enrage "strategy" still ran into trouble in T4, which had a very clear DPS requirement. That doesn't even touch the multi-phase gauntlet that was Twintania.
I think Heavensward is very young right now, and it shows: Alexander was useful for a while, but right now as an unlocked encounter it means 1) the only people doing it need it and 2) that means you're getting 8/8 lots on every drop. This makes the encounter unfun and extremely unrewarding.
Extreme Primals are a weird spot: They offered a reward in 2.1 that was tantamount to a new relic, but a new relic didn't take that much work in the first place. They buffed T5 weapons to be i95 for a slight edge, but multiclass people could still just fill up on the weekly rewards, or just do new relics.
Defining "midcore" is difficult. I'm someone who has cleared all of Alexander and has zero desire to go back. I find Void Ark unfun and the encounters a bit tedious. How does SE capture my attention? I'm content to just do my Trial/Expert/Daily Hunts and be done with the game. I spend maybe an hour each day playing, and only because I happened to find MCH fun (despite it being not good in specific encounters).
The game isn't too different now than it was in 2.x: Log in, clear <content you prefer>, pass time until reset. The issue now is that the only content "worth" doing are the dungeons, maybe, if you're not raiding, which few are, and if you're not why care about esoterics?
I don't envy them, but right now balancing what is on tap is impossible.
The midcore hasn't ever really been catered to: Any primal weapon lagged behind the casual relic weapons, and raid content DID have a steep jump: Groups able to clear T2 before the Enrage "strategy" still ran into trouble in T4, which had a very clear DPS requirement. That doesn't even touch the multi-phase gauntlet that was Twintania.
I think Heavensward is very young right now, and it shows: Alexander was useful for a while, but right now as an unlocked encounter it means 1) the only people doing it need it and 2) that means you're getting 8/8 lots on every drop. This makes the encounter unfun and extremely unrewarding.
Extreme Primals are a weird spot: They offered a reward in 2.1 that was tantamount to a new relic, but a new relic didn't take that much work in the first place. They buffed T5 weapons to be i95 for a slight edge, but multiclass people could still just fill up on the weekly rewards, or just do new relics.
Defining "midcore" is difficult. I'm someone who has cleared all of Alexander and has zero desire to go back. I find Void Ark unfun and the encounters a bit tedious. How does SE capture my attention? I'm content to just do my Trial/Expert/Daily Hunts and be done with the game. I spend maybe an hour each day playing, and only because I happened to find MCH fun (despite it being not good in specific encounters).
The game isn't too different now than it was in 2.x: Log in, clear <content you prefer>, pass time until reset. The issue now is that the only content "worth" doing are the dungeons, maybe, if you're not raiding, which few are, and if you're not why care about esoterics?
I don't envy them, but right now balancing what is on tap is impossible.