
(12-05-2015, 02:52 PM)Ryanti Wrote: This design decision was made because Yoshi looked at games like WoW that had flying in the past and realized that introducing flying in the very beginning takes away the feeling of exploration and navigating terrain during the leveling process.
People would just fly in straight lines from point a to point b and never explore, and it would take a very short time to complete quests.
So that's why Blizzard killed flying abd that's why Yoshi made flying unlockable only after the zone has been thoroughly 'warmed in'.
Hope that makes sense.
It makes sense, and I would say he's right regarding exploration, but there is so little to do in many of those zones afterwards that unlocking flying ultimately just seems like a waste of time; if there were some motherload of additional content hiding up somewhere in a flying-only zone then it wouldn't be a problrm. But there isn't.
So now regardless of intention, the concept of Flying in this game just feels like an afterthought. By the time I had finished all my flying quests and gotten all my nodes, I was over leveled for the area and looking for new things to do.
Even if he might have had a reason, it just wasn't done well at all, especially with the story content gates placed on most of them. If they just let you do all the quests and exploration as soon as you entered the zone, it might be a little better, but for a lot of people, as soon as the story quests take them out, they're not coming back.