
By the look of things, the game's combat (while similar in some aspects to XV's system) is a hybrid. There is a meter that builds up for each character after each attack and you can switch between characters. So this bar that fills may be some kind of timed system... or it's a bar that fills to unleash a strong finisher/combo after a few slashes/magic spells.
People asked for a remake, this is exactly that; a work from the ground up. This system will get us more engaged in the combat than ever before. I loved the ATB system and felt it reached the pinnacle of perfection in FF X, but I'm up for fast paced combat. Also, the game's going to be split into 'episodes', like FF XV. That I do not like, but you know... this game is going to be huge. I'd imagine the trip on the world map after leaving Midgar is not going to be a sprite running to the next town... no... it's probably going to be open world adventuring like FF XV... which means a real long adventure in a world we kinda already know.Â
I'm so ready for this.
People asked for a remake, this is exactly that; a work from the ground up. This system will get us more engaged in the combat than ever before. I loved the ATB system and felt it reached the pinnacle of perfection in FF X, but I'm up for fast paced combat. Also, the game's going to be split into 'episodes', like FF XV. That I do not like, but you know... this game is going to be huge. I'd imagine the trip on the world map after leaving Midgar is not going to be a sprite running to the next town... no... it's probably going to be open world adventuring like FF XV... which means a real long adventure in a world we kinda already know.Â
I'm so ready for this.
"It matters not what you fight, but what you fight for."
