
It's a balancing act.
If you look at games like early WoW, it seems kind of silly that your character is going around slaying gods and dragons and stuff, but NPCs just treat you as some murder hobo.
Same thing in a game like FFXIV, you're treated as the hero you are, but it ends up being absurd when there are 1000 other people standing next to you.Â
The oldschool way of doing things was to make the truly fantastic achievements be so ludicrously hard that only a few people could do them. Then you get respect from fellow players. However that doesn't really work these days. A good example was how PVP ranks worked in vanilla wow, only so many people could be a certain rank, and you all had to compete weekly. If you saw some high level Knight Commander show up to a fight you knew they were about to kick some ass.
If you look at games like early WoW, it seems kind of silly that your character is going around slaying gods and dragons and stuff, but NPCs just treat you as some murder hobo.
Same thing in a game like FFXIV, you're treated as the hero you are, but it ends up being absurd when there are 1000 other people standing next to you.Â
The oldschool way of doing things was to make the truly fantastic achievements be so ludicrously hard that only a few people could do them. Then you get respect from fellow players. However that doesn't really work these days. A good example was how PVP ranks worked in vanilla wow, only so many people could be a certain rank, and you all had to compete weekly. If you saw some high level Knight Commander show up to a fight you knew they were about to kick some ass.