
(12-14-2015, 09:44 PM)Bearclaw Wrote:(09-15-2015, 11:39 AM)Warren Castille Wrote: XIV does a pretty good job in general of throwing off everyone with the lore for iconic jobs.
White Mages aren't healers, they're spirit politicians. Paladins aren't holy knights, they're royal guards. Black mages are entirely outlawed on pain of death because they kill the planet. Dragoons are more than just dragon killers, and dragoons (lower-case letter!) are just dragon killers. Dark Knights aren't fueled by darkness like every other incarnation. For every job that plays it straight (Warrior is still Angry Axe Guy, Monk is still Punch Things Hard, Ninja is still weeb fodder ninja as you'd expect it) there's one other that throws a curve.
I mean the paladin class lore you become is a free paladin, which is just sworn to your own oath instead of being sworn to the Sultana. They're more unique in that the paladins you play as in XIV aren't sworn to any religious order or royal order and basically just have a personal oath to abide by instead. So I'd argue it's even more different than what you're stating!
On the one hand, I appreciate more depth than the usual "You are now <job>" stuff. On the other hand, White Mages aren't usually Forest Janitors. Everyone else maintains the niche, but WHM is really out there.
(12-14-2015, 09:57 PM)Kellach Woods Wrote: I'd debate that Warrior was never angry axe guy, and that they essentially put Berserker into Warrior because otherwise the class would have no flavor.
Almost all of XIV's Warrior skills are named after FFXI Warrior skills and abilities, and XI is my immediate comparison mindset.