
Alvord Wrote:Even though I love the setting, the graphics, and SE's ability to blend everything up into an immersive experience I may end up not getting FFXIV if they either A: Continue with this pricing model B: Do not release more interesting classes (Alpha was very dry) or C: Discourage replayability as much as they did in FFXI. I really.. don't want to go through job raise quests, city missions, sky, and sea access equivilents on 8 characters. CoP was a nightmare..
C:There's nothing forcing you to do something like attune quests for all 8 characters. That's your choice in the long run really, because you have chosen to focus on 8 characters instead of 1. They do have to make room for the saving of character information and such on their side so that would probably be why the restriction is there. Even a game that was not as graphically intense, aka WoW only had a set amount of character slots per server. Perhaps it will be 1 slot per server for FF14, but I can see the reason behind this. B:
B:Hop on board when the game goes for PS3 then. The original FFXI was nothing like it is today, or even what it was when RoZ came out. Remember that FFXI came out for PC first, in Japan and was later released to PS2 with RoZ, which introduced a lot more zones, additional classes and story missions (Original FFXI only had a few city missions and that was it.). What you'll see in beta tomorrow and leading up to release will be a large building block for what is to come class-wise.
A:The pricing model is great imo, but I think that way due to my belief in raising a single character. I don't need multiple alts because if I RP, i'll just stick to the one character RPwise and PvE progression wise. The overall monthly fee is less then WoW, for a game that is shaping up to be much better in comparison (And how old is WoW? Or other games that charge 15+ a month?).