
(05-26-2013, 08:54 AM)Moonfire Wrote: I know this thread is a bit dated. Is the day/night cycle following the same pattern in 1.0? (Not sure if this can be covered because of the NDA. If it violates that ignore this.)
Personally I never understood why games can't take a 24 hour day and divide it by 6 and that is your day and night cycles. You get 4 hours of night and 4 hours of day on a cycle. It is more realistic but yet allows everyone access to day or night depending on where they live. Regions to the very North and Very South could be adjusted so their night and day cycles are an hour off (kind of like time zones) to give players even more variety.
I think it's probably better if you make your own thread rather than post on one that's years old, no one (including myself) is going to read all the crap above, haha!

Since we can talk about Gridania, and well the time/day thing is still a part of Gridana, I don't think it violates NDA. Yes, time does run the same as it did before (if there was a minor tweak I did not notice). As RPers, most of us just remain unconscious to the in game time. Some people use the time it was when they started the RP and keep it throughout the interaction, though I think most people, myself included, use real world timing as a marker. So if it's 2 AM where I am, I usually assume I'm RPing at 2 AM.
Now this runs in to issues when you have people from different locations like Canada vs England or what have you. Normally a quick tell and decision sorts that all out. Sometimes you can only RP at night, but need to get a daytime scene done, it's an easy thing to sort out between RPers.
For events, they are scheduled in real world time as well, so characters know when they are expected to arrive. This is used to kind of tie in RP time and IRL time.
For pacing, including the passage of months and years, I personally use IRL time. If I disappear for a month, so does Deirdre, if I RP a full day, Deir is interacting the whole day. Again, sometimes what would be an interaction of seconds takes a minute or two to type, so you can't be too picky. It's a give and take situation. For agining it works the same way. I RPed Deir since the beginning, that's how much she has aged, we've actually had some nameday parties ICly before.
(SE will tell you the span of 1.0 was only a single year, though two IRL years passed. Those of us who Rped two years either condensed what we did, pushed back our character arriving a year, or removed content. Instead of arriving when 'the game starts', to compensate I had Deir arrive a year earlier.)
Anyways I hoped that helped some

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