Gotta agree - SE has to give us something different if they wish to keep us.
Thoughts:
* If a turtle can fly, let my griffin fight. Letting mounts other than the Chocos be our COMPANIONS is long, long, long overdue. If we throw ALL logic out the window because "aether" and "rule of cool", give me something more than just adding flight to one more existing mount.
* SE still has given me zero reason to care one jot about relics. I'm not hardcore, but even I can get ilvl 200 weapons from simple ESO rewards, so why SHOULD I waste weeks, months, after something that will have almost no real impact on my ability to beat content? The weapons don't look THAT good. So, hearing of more tomestones only seem to make this whole relic deal even LESS appealing to me, if that was even possible.
* We're terribly overdue for a revamp of the armory chest system. Erik already nailed most of my thoughts on most of it, though. We're almost to the point where they are practically trying to scam us into getting more retainers. I spent about three hours this past week doing nothing but cleaning out my retainers, chests and inventory for no other reason than to make space to finally try a craft skill - and I only have four combat classes on my main. I don't see how you omni-people do it without sticking more cash in SE's pockets for extra retainer privilege.
* I give SE credit for trying with Verminion and the Diadem, I really do. Don't faint! However, just looking at the screenshots and reading about Verminion makes my eyes burn (if others can add positive stories about it, I will defer to their experience), and the Diadem needs some tweaking to make it an enduring endgame activity. The exploration idea was a good one, but it feels, as others have put it, like just a big series of FATE bosses instead of exploring a neat new place; I'd looked forward to mining in the Diadem, but Steel Coins aside, there aren't any minerals you can get in there that can't be mined outside the place, without a party hassling you to get back to fighting. THAT was my #1 disappointment.
Finally, MSQ Spoiler alert:
Thoughts:
* If a turtle can fly, let my griffin fight. Letting mounts other than the Chocos be our COMPANIONS is long, long, long overdue. If we throw ALL logic out the window because "aether" and "rule of cool", give me something more than just adding flight to one more existing mount.
* SE still has given me zero reason to care one jot about relics. I'm not hardcore, but even I can get ilvl 200 weapons from simple ESO rewards, so why SHOULD I waste weeks, months, after something that will have almost no real impact on my ability to beat content? The weapons don't look THAT good. So, hearing of more tomestones only seem to make this whole relic deal even LESS appealing to me, if that was even possible.
* We're terribly overdue for a revamp of the armory chest system. Erik already nailed most of my thoughts on most of it, though. We're almost to the point where they are practically trying to scam us into getting more retainers. I spent about three hours this past week doing nothing but cleaning out my retainers, chests and inventory for no other reason than to make space to finally try a craft skill - and I only have four combat classes on my main. I don't see how you omni-people do it without sticking more cash in SE's pockets for extra retainer privilege.
* I give SE credit for trying with Verminion and the Diadem, I really do. Don't faint! However, just looking at the screenshots and reading about Verminion makes my eyes burn (if others can add positive stories about it, I will defer to their experience), and the Diadem needs some tweaking to make it an enduring endgame activity. The exploration idea was a good one, but it feels, as others have put it, like just a big series of FATE bosses instead of exploring a neat new place; I'd looked forward to mining in the Diadem, but Steel Coins aside, there aren't any minerals you can get in there that can't be mined outside the place, without a party hassling you to get back to fighting. THAT was my #1 disappointment.
Finally, MSQ Spoiler alert:
"But in the laugh there was another voice. A clearer laugh, an ironic laugh. A laugh which laughs because it chooses not to weep."