The spells we see ingame are simplifications of what the lore tells so that the game works with precise mechanics in my opinion, nothing more.Â
I usually use and bend the whole elemental wheel to whatever seems logical on the spot... I play a character with very random conjury skills that are very similar to BG's Wild Surge, which means I can roll dices and stuff and create totally random and unexpected results, the most common being, casting a wild flame instead of manipulating water, etc. Well, she is a walking danger.
I find the idea amusing to play with since she is favoured by the elementals and so they don't give a shit, like a huge trollface to Stillglade conjurers. Not that she uses a lot of conjury to begin with anyway. Too afraid of it, not that much interested in it (for now).
I usually use and bend the whole elemental wheel to whatever seems logical on the spot... I play a character with very random conjury skills that are very similar to BG's Wild Surge, which means I can roll dices and stuff and create totally random and unexpected results, the most common being, casting a wild flame instead of manipulating water, etc. Well, she is a walking danger.
I find the idea amusing to play with since she is favoured by the elementals and so they don't give a shit, like a huge trollface to Stillglade conjurers. Not that she uses a lot of conjury to begin with anyway. Too afraid of it, not that much interested in it (for now).
Balmung:Â Suen Shyu