(01-02-2016, 12:18 PM)Valeera Wrote: Comparisons to 2.0 are a little bit slanted considering how much content was essentially copypasted from 1.0.
A handful of instanced dungeons and three primals, one of whom wouldn't be added until 2.1 or 2.2? There wasn't that much to do in 1.0 either.
I think the comparison to 2.0 makes HW feel flimsy because there was "more" to do. Hitting the cap at 50 presented you a relic quest, two different tomes to grind (because you sort of needed Darklight in order to effectively do primals and dungeons) and a heap of stuff to do all in order. 3.0 gave it to you piecemeal with Esoterics not being added until Alexander was, and there being no succession between content: You had one thing to grind on until a patch added more.