
I love my character too much to kill him. I actually had him killed at one point, seemingly, but it was under my control and I was the only who knew it was going to happen. It was a pretty cool shocker to all involved, lots of fun.
That being said I am not open for random people thinking they can harm my character without explicitly going over it with me beforehand. So injury is the only thing that I would allow if it suited my story. I also don't do incapacitated states that will render my character unavailable for extended periods, unless I'm personally going to be out of the game for some time. On the other hand, I do some neat events with the FC I'm in that my character could easily be injured or knocked out, but again I join that knowing such a thing could happen.
Killing is out of the question.
That being said I am not open for random people thinking they can harm my character without explicitly going over it with me beforehand. So injury is the only thing that I would allow if it suited my story. I also don't do incapacitated states that will render my character unavailable for extended periods, unless I'm personally going to be out of the game for some time. On the other hand, I do some neat events with the FC I'm in that my character could easily be injured or knocked out, but again I join that knowing such a thing could happen.
Killing is out of the question.
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Char Wiki
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