
I think that there is confusion over the distinction between frustration over lack of communication and bleed. It's something people are phobic of on the RPC. Rather than being mad over the character death because of an unhealthy attachment to the character themselves or something, the player could be upset that their input in the creative process was disregarded or that plans were abandoned without warning. The character is your baby; the RP shared with other characters is more joint custody. The courteous RPer would do well to keep their partners aware of whether they're getting bored playing or want to close out their storyline. That and honestly it strikes me as odd that a player would disparage another for showing investment. Sure it can be a drag to be pressured to change your plans. But your RP partners are both collaborators and your audience, not just passive observers with no stake in your character's bubble-like existence. Emotional connection nothing, blending nothing; they could just as easily feel their time was wasted. Taking it seriously enough to sever friendships or anything overblown like that is profoundly unfair, don't misunderstand, but if the other player perceives you as a flake and unreliable, is it entirely baseless? One of my key philosophies in life is that one person's fun isn't inherently worth more than others. If I am following my bliss and I piss off three people, I don't see that as an even trade.
You don't even have to say it's going to happen directly. Just use your writing skills to actually craft narrative and guide the story to a logical, fatal end, rather than just dropping a bomb in their lap and saying "deal with it." What if they're in two consecutive "highly original and realistic" sudden death plots brought on by synchronized urges to roll Au Ra on two separate players' accounts? The mourning gets stale, but the player doesn't want their character to be callous enough to ignore the second death and be devestated at the first. What if they're simply not in the mood to deal with a suicide plotline and you just sort of shove it in their face? What if you had plans with them and the sudden death leaves their character in temporal limbo? I think in a lot of these cases the anger character death provokes has a lot more to do with lack of communications and selfishness rather than the omnipresent RPC bogeyman of bleed.
It's interesting as a topic to me not because I hate character death, but rather because I am so enamoured of it. To me it is the final purpose of every character, the culmination of everything that they are into one focused zenith, whether they pass away quietly in bed or die miserably in a bloody duel halfway to acheiving their goals. It is unsurprising that I used to be disappointed that so many RP fizzle with no real conclusion as people get busy or tire of it, and rarely have I been able to play out a satisfying death scene. That is why I think as an RP experience it should be a payoff that entertains everyone involved. In this game I've seen many conversations over the topic of character death and realize just as much as I think spontaneous death cheapens the experience, there are just as many who simply don't care, and see it as relieving themselves of a burdening character.
I would be less inclined to say character death should be arranged with observers in a fic, for instance, because you're the one with total creative control. You do not work with others (usually) and nobody is relying on you. If a character dies due to your decisions, that your story and the reader has no choice but to accept it. In RP you are writing collaboratively. It is not the real world where "shit happens" and stuff occurs in your plotline without conscious choice. You and other players are the architects of every single element of the plot. If your choice hugely inconveniences others and you find yourself wondering why they're wary of playing with you now, maybe instead of blaming them for imposing upon you or accusing them of bleed, it's better to accept responsibility for the decisions you make and be willing to bend for your partners, lest they be forced to bend for you, unwillingly.
You don't even have to say it's going to happen directly. Just use your writing skills to actually craft narrative and guide the story to a logical, fatal end, rather than just dropping a bomb in their lap and saying "deal with it." What if they're in two consecutive "highly original and realistic" sudden death plots brought on by synchronized urges to roll Au Ra on two separate players' accounts? The mourning gets stale, but the player doesn't want their character to be callous enough to ignore the second death and be devestated at the first. What if they're simply not in the mood to deal with a suicide plotline and you just sort of shove it in their face? What if you had plans with them and the sudden death leaves their character in temporal limbo? I think in a lot of these cases the anger character death provokes has a lot more to do with lack of communications and selfishness rather than the omnipresent RPC bogeyman of bleed.
It's interesting as a topic to me not because I hate character death, but rather because I am so enamoured of it. To me it is the final purpose of every character, the culmination of everything that they are into one focused zenith, whether they pass away quietly in bed or die miserably in a bloody duel halfway to acheiving their goals. It is unsurprising that I used to be disappointed that so many RP fizzle with no real conclusion as people get busy or tire of it, and rarely have I been able to play out a satisfying death scene. That is why I think as an RP experience it should be a payoff that entertains everyone involved. In this game I've seen many conversations over the topic of character death and realize just as much as I think spontaneous death cheapens the experience, there are just as many who simply don't care, and see it as relieving themselves of a burdening character.
I would be less inclined to say character death should be arranged with observers in a fic, for instance, because you're the one with total creative control. You do not work with others (usually) and nobody is relying on you. If a character dies due to your decisions, that your story and the reader has no choice but to accept it. In RP you are writing collaboratively. It is not the real world where "shit happens" and stuff occurs in your plotline without conscious choice. You and other players are the architects of every single element of the plot. If your choice hugely inconveniences others and you find yourself wondering why they're wary of playing with you now, maybe instead of blaming them for imposing upon you or accusing them of bleed, it's better to accept responsibility for the decisions you make and be willing to bend for your partners, lest they be forced to bend for you, unwillingly.
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AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.
AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.