
(01-11-2016, 02:58 AM)Yssen Wrote: We need to remember that we are all RPing to have fun. To take our creations and trot them around in the game, and interact with other people doing the same. We all want a positive experience as a result of the time and effort we put into RP, and with that in mind we need to remember that that is all someone else we come across is looking for too. You get exactly what you put out into the world, and we should treat others as we would want them to treat us.
I think it's important to remember that what is fun for you isn't necessarily fun for everyone else. And since we, individually, don't have any way of knowing what is "fun" for another person, we tend to answer from the perspective of what we consider to be fun.
I do not personally consider ignoring lore to be "fun." Lore is an important part of what I enjoy about a setting. A lack of lore actually turns me off of a setting, and makes it much harder for me to RP within such a setting. Ignoring lore when it's there just seems silly - why even play if you don't want to play in the world that you're playing in?
What's more, how is it a "kindness" to fail to let someone know, "You can play whatever you want, but this, this, and this are going to cause you problems"? If I know that the water is blistering hot and is going to burn you, and you ask me, "Hey, is the water hot," and I fail to tell you for fear of hurting your feelings, is that really kindness?
Because it's not in my book. That, right there, is cruel. Throwing someone into a shark tank without telling them ahead of time, "Hey, there are sharks in there" when they think it's empty of anything but water is pretty freaking cruel in my book. (Most especially if they asked me ahead of time, "Are there sharks in that tank?")
I have yet to see anyone post anything abusive or demeaning towards anyone showing up with really off-the-wall concepts or ideas, even when those concepts are breaking the in-game lore three ways from Sunday. If anything, people almost trip over themselves to try to be as kind as possible when they point out to Suzy that, well, that's an interesting idea, but you should be aware that x, y, and z are established in the lore, and that she might want to take that into account because it will cause problems for her down the road.
Again, knowing that a blind person is about to step out on a busy interstate and failing to warn them of what they are doing is not kindness. At all.
It is not out of meanness or a desire to hurt anyone that people who enjoy lore offer that lore to players asking questions about concepts or theories they have. It is out of kindness. I would not want to throw myself into RP, thinking I had a good grasp of what I was playing, only to find out after the fact that I was making a fool of myself and people were laughing at me behind my back. And worse, that people knew that what I was preparing to do would make a fool of me, but they never said anything because they thought it might hurt my feelings. Well, my feelings certainly are hurt now! It is out of that specific worry that I let people know when they're running roughshod over the lore - because I would never, ever want someone to be in that situation because it fucking sucks.
If someone asks a question, I'm going to respond sincerely because I care more about people rolling into RP and feeling like a fool later than I care about people on the internet thinking I'm just a huge mean person because I told someone, "Hey, that's not how it works exactly, but here are some ways you can play with that."