
I like to be creative with it. The questline specifically states that you take the elements from the nearby surroundings. That being said, I added a bit of geomancy influence to it. Val can't absorb the mudra required for fire unless he's near a source of fire. He can't call a lightning strike down if he's indoors, but he can absorb the aether from the air around him. It puts a bit of a realistic spin on things, I think, to make it interesting.
That being said, I think the combinations should allow for more than just the skills that we have. Certainly you have those to play on, but water + air = ice shards and things like that.
It's just my personal portrayal and it makes it a bit more fun to me. People can RP it however they want, but on its own I think mudra would be pretty powerful and I like to give my characters limitations
That being said, I think the combinations should allow for more than just the skills that we have. Certainly you have those to play on, but water + air = ice shards and things like that.
It's just my personal portrayal and it makes it a bit more fun to me. People can RP it however they want, but on its own I think mudra would be pretty powerful and I like to give my characters limitations
