Meh, haven't seen that thread before, have time to... make myself less bored I think, so here we go.
Like the subject though. Battle are part of my favorites part. And so go... consequences.
To put it simple, Simeon is most likely to die in a messy way. The bad kind one. As my very first GM said me, you don't always win, that's what make the thrill. For the short time i've been here, already have an almost torn off arm, a smashed knee, numerous cuts and so on... So I'm pretty hyped for injuries. You can't expect to be some Space Jesus and survive everything without a scratch can't you? My favorites may be lasting injuries... Not always loosing a limb, but a impaired shoulder, a burn mark... things that make the character to change his habits and evolve. Hell, that add some nice depth coupled with quirks ad such.
That make things even better that some "Shiny Knight" mod, when you're a seasoned sword wielder with nothing more than a (manly) cheek scar to show off. No offense intended, that just how I like it :p
And like injuries, death doesn't phase me a bit. I mean, you search for trouble, trouble bite you back. That's only logical. May have some major plot going, lasting connection and such but... Truth to be told, if ever a kill is nicely done, I've nothing to say against. I'm even quite prove to worsen the situation on my own. To make it simple, if the thing seem real, it get real.
The only pain in the ass is paying a couple buck, cause I'm not loosing all my grinded levels. Nop, screw you, I'm not doing these things ever again. NEVER.
Like the subject though. Battle are part of my favorites part. And so go... consequences.
To put it simple, Simeon is most likely to die in a messy way. The bad kind one. As my very first GM said me, you don't always win, that's what make the thrill. For the short time i've been here, already have an almost torn off arm, a smashed knee, numerous cuts and so on... So I'm pretty hyped for injuries. You can't expect to be some Space Jesus and survive everything without a scratch can't you? My favorites may be lasting injuries... Not always loosing a limb, but a impaired shoulder, a burn mark... things that make the character to change his habits and evolve. Hell, that add some nice depth coupled with quirks ad such.
That make things even better that some "Shiny Knight" mod, when you're a seasoned sword wielder with nothing more than a (manly) cheek scar to show off. No offense intended, that just how I like it :p
And like injuries, death doesn't phase me a bit. I mean, you search for trouble, trouble bite you back. That's only logical. May have some major plot going, lasting connection and such but... Truth to be told, if ever a kill is nicely done, I've nothing to say against. I'm even quite prove to worsen the situation on my own. To make it simple, if the thing seem real, it get real.
The only pain in the ass is paying a couple buck, cause I'm not loosing all my grinded levels. Nop, screw you, I'm not doing these things ever again. NEVER.