Pacing of the sword and lance skills are pretty accurate, which was surprising. I was expecting to see crazy, unrealistic flurries of attacks that make bullets look like they were standing still.
Comparatively, Monk animations are really, REALLY slow - only a little faster then the axe and lance animations. This is counter-intuitive since heavy weapons should theoretically have much slower follow-up strikes due to inertia.
And magic is... well... magic.Â
Meh, it's all phinal phantasy, anyway. Screw physics.
Comparatively, Monk animations are really, REALLY slow - only a little faster then the axe and lance animations. This is counter-intuitive since heavy weapons should theoretically have much slower follow-up strikes due to inertia.
And magic is... well... magic.Â
Meh, it's all phinal phantasy, anyway. Screw physics.