
We're playing in a world that is torn by wars on multiple fronts with extremely powerful enemies with the addition of several severe dangers. Dragons, primals, certain beastmen and Garleans are all very real threats to the safety of our characters. Put yourselves in the shoes of your character; now, is it not entirely unbelievable to assume every friend you make in the Quicksand is going to live to see tomorrow? Most people who RP on this game play a mercenary or some sort of character that  readily puts themselves in harms way, so death isn't an if, but a when. I think anyone who tries to keep you from killing off your character through a guilt trip is really hindering your storytelling ability. Very few things are more powerful than the death of a character, especially a very loved one, in a story. I mean, look at any forum online for anything about Haurchefant pre-heavens ward. Nobody really cared enough about him to ever say anything worthwhile, yet after he died, people were in tears and paying tribute to him in silly ways. Death is a powerful narrative. A lot of times, people's deaths have a bigger impact on the world around them than their lives ever will. We're all adults, here. I think we can handle losing a friendship of a fictional character through their untimely demise. If not, then perhaps you should only associate with people who play characters who never go into battle or walk down any dark alleys.
Any and all of my characters are open to death during role play. If you want to kill my character, they're going to fight back, though. We'll random it, and you will be the one dying if i win the fight. I won't accept a mortal bout if the street doesn't go both ways. Anyone willing to kill another character should always be willing to be slain, themselves.
Any and all of my characters are open to death during role play. If you want to kill my character, they're going to fight back, though. We'll random it, and you will be the one dying if i win the fight. I won't accept a mortal bout if the street doesn't go both ways. Anyone willing to kill another character should always be willing to be slain, themselves.