Of course it occurs to me that the allocation of skill/attribute points (STR, DEX, INT, etc.), if they haven't changed it from the alpha, is still going to play a factor and may prove inhibitive for some classes if you sacrifice a lot of something in order to gain something else (i.e. lots of STR at the cost of a minimal INT score). I can see how if someone wanted to play several jobs, or dabble even, this may prove difficult with only one character if they wanted to excel at one in particular. I was happy being a skilled dragoon in FFXI with a mediocre black mage for when it was needed (which, imo, was far too often). I suppose this post can apply to the "To alt or not to alt" thread as well...
I'd still consider Flayer as a sort of 'main melee' job if it became available, though I have enjoyed lancer and pugilist as well.
What I find myself wondering is whether, and to what degree, these attribute points would impact the Disciples of the Hand/Land jobs... like will MND make a difference for weaving, and STR for blacksmithing?
I'd still consider Flayer as a sort of 'main melee' job if it became available, though I have enjoyed lancer and pugilist as well.
What I find myself wondering is whether, and to what degree, these attribute points would impact the Disciples of the Hand/Land jobs... like will MND make a difference for weaving, and STR for blacksmithing?
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