
It's just my opinion, but thank you anyway.
I think that it is best to start out small. Like say, it's an unrefined, instinctual method of fighting in comparison to the training. Try to consider what is reasonable for your character's trainer or order to discover. If they are small, it is less believable that they achieved full understanding of Chakra, using the same terminology, as the FoR did.
For instance, my character cannot consciously manipulate aether and derives power from another source (freakishness) but it might have something to do with Chakra... However, none of her training told her anything about use of Aether. So it would be difficult for me to justify within my narrative Virara using techniques like Elixir Beam, Meditation or Howling Fist that seem to draw upon specific uses of Chakra manipulation technique passed down through FoR tradition. Before encountering the Fists, she'd only heard rumors of the concept and never really put much stock in it. Even her mentor in the backstory I wrote, for all her monstrous power, doesn't really know much about Chakra and generally neglects that aspect of her training, because instinctual use of Aether just out of reflex and raw talent served her well for tens of thousands of bouts. In both cases, I tried to think about what an outsider to the order realistically could understand, and what they could ignorantly stumble upon.
In other cases, I created monk-like NPCs that use the discipline of conjury-like Aether manipulation that forms the theoretical basis of Ninja abilities. The chassis is similar, but the engine is different. In those cases, I thought about how to incorporate what we observe in the NIN storyline and where there is enough overlap with techniques demonstrated in the MNK storyline that a rough facsimile or hybrid technique could theoretically exist without being too outlandish.
Just as an example: This is entirely my speculation, but I like to think that Fuma Shuriken isn't really forming a huge shuriken out of earth and metal elements, but a basic wind technique similar to Aero from Conjury that manipulates the velocity and aerodynamics of the shuriken to give it greater power and accuracy. By that logic, I felt someone who could manipulate air elements could use an immensely boosted version of the same technique to cut with the air itself, and not simply the shuriken, as that seems to be what Aero does. This is just me rambling at this point, though. Really I just want to demonstrate how I think about creating non-canon abilities for purposes of RP. I want to draw from the setting as much as I can, think about how logically someone could conceive of such a technique, and try to tie it to the lore as closely as I can without compromising my vision.
Too bad there isn't really any lore on the Duality technique as I am curious as to how that even functions. Is the NIN striking twice within one breath hastily? Are they using the SPOILER power shown in the latter NIN pre 50 quests? There is so much room for theory and interesting concepts just around one skill, and in some ways that ambiguity just makes it more fun to think about.
I think that it is best to start out small. Like say, it's an unrefined, instinctual method of fighting in comparison to the training. Try to consider what is reasonable for your character's trainer or order to discover. If they are small, it is less believable that they achieved full understanding of Chakra, using the same terminology, as the FoR did.
For instance, my character cannot consciously manipulate aether and derives power from another source (freakishness) but it might have something to do with Chakra... However, none of her training told her anything about use of Aether. So it would be difficult for me to justify within my narrative Virara using techniques like Elixir Beam, Meditation or Howling Fist that seem to draw upon specific uses of Chakra manipulation technique passed down through FoR tradition. Before encountering the Fists, she'd only heard rumors of the concept and never really put much stock in it. Even her mentor in the backstory I wrote, for all her monstrous power, doesn't really know much about Chakra and generally neglects that aspect of her training, because instinctual use of Aether just out of reflex and raw talent served her well for tens of thousands of bouts. In both cases, I tried to think about what an outsider to the order realistically could understand, and what they could ignorantly stumble upon.
In other cases, I created monk-like NPCs that use the discipline of conjury-like Aether manipulation that forms the theoretical basis of Ninja abilities. The chassis is similar, but the engine is different. In those cases, I thought about how to incorporate what we observe in the NIN storyline and where there is enough overlap with techniques demonstrated in the MNK storyline that a rough facsimile or hybrid technique could theoretically exist without being too outlandish.
Just as an example: This is entirely my speculation, but I like to think that Fuma Shuriken isn't really forming a huge shuriken out of earth and metal elements, but a basic wind technique similar to Aero from Conjury that manipulates the velocity and aerodynamics of the shuriken to give it greater power and accuracy. By that logic, I felt someone who could manipulate air elements could use an immensely boosted version of the same technique to cut with the air itself, and not simply the shuriken, as that seems to be what Aero does. This is just me rambling at this point, though. Really I just want to demonstrate how I think about creating non-canon abilities for purposes of RP. I want to draw from the setting as much as I can, think about how logically someone could conceive of such a technique, and try to tie it to the lore as closely as I can without compromising my vision.
Too bad there isn't really any lore on the Duality technique as I am curious as to how that even functions. Is the NIN striking twice within one breath hastily? Are they using the SPOILER power shown in the latter NIN pre 50 quests? There is so much room for theory and interesting concepts just around one skill, and in some ways that ambiguity just makes it more fun to think about.
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AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.
AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.