
(02-11-2016, 12:10 PM)Verad Wrote: Have there been any combats reliant on larger numbers of enemies? Also, you mention providing examples of enemy stats. I'd definitely like to see some for the sake of seeing what is an appropriately balanced challenge for the number of players you're describing.I ran an event myself that involved waves of enemies, spawning a certain number and different types of enemies depending on the turn. (There were up to 20-25 enemy NPCs on the field at one point!) It was a bit hard to manage but with the help with another player I was able to keep track of the mobs and the participants pretty well and keep the combat relatively quick.
Also, I think most of our event organisers/boss creators base their enemy stats and their number of actions on how many healers there will be at the event (Combat events require sign up on our site so we can count numbers and adjust), so if there are two healers, the boss will do three actions to keep it a fair challenge etc. Some of us like being super mean and making our bosses capable of lots of devastating AoE.
