
(02-16-2016, 04:20 PM)Warren Castille Wrote:Ok that sounds reasonable. I only vaguely remember the start of the Thaumaturgy stuff. How is the new way different? Is it no longer drawn from one's internal aether?(02-16-2016, 04:12 PM)McBeef© Wrote:(02-16-2016, 03:41 PM)Unnamed Mercenary Wrote: -Snip-
Thank you for the info!
In regards to question 1, It looks like the THM could heal and do some elemental things, but they came from a different place (and are mostly dots/debuffs). 2.0 thaumaturges seem more like 1/2 of a CNJ.
Were 1.0 Thaum abilities retconned in the lore? Or are thaumaturges still supposed to do things like heal and buff allies? Even though the skill suggest otherwise.
If I'm remembering correctly, the "old" way of doing Thaumaturgy applies (you fight the old guild leader in Halatali HM's final fight!) but the lala siblings in charge now teach a fundamentally different means of harnessing aether.
If you were training as a Thaumaturge prior to the switch, you'd have a grasp of the old stuff. If you're new, you get the elemental stuff. It's a rough and sloppy way of looking at it, but it's the best correlation I've got.
On a side note I'm rewatching the old 1.0 cutscenes for for research, and the world felt a lot more... deep. 2.0 saved the game but some of the nuance was definitely lost.