
(02-16-2016, 04:28 PM)McBeef© Wrote: Ok that sounds reasonable. I only vaguely remember the start of the Thaumaturgy stuff. How is the new way different? Is it no longer drawn from one's internal aether?
On a side note I'm rewatching the old 1.0 cutscenes for for research, and the world felt a lot more... deep. 2.0 saved the game but some of the nuance was definitely lost.
Disclaimer: I don't know if I'm actually remembering this or just making it up, so a shaker of salt should go with this.
The new way's different only in the sense that you're making different things with your aether. 1.0 was a lot of Astral/Umbral effects, DoTs and curses and buffering and stuff. You were still using your own aether to fuel it, but you were making it do different things. The "new" methods teach you to channel your aether into more mundaney elements instead of the more nebulous "light" and "dark" stuff.