Qhora will approach a stranger:
1) Out of sheer curiosity. She'll approach people if they say, do, or look something, anything, that piques her attention, for a wide variety of reasons. This is the basis for almost all the things I do, when I do them. Unfortunately, it often turns into a one-sided interrogation.
2) If she's looking for an answer to somebody else's question. For example, she's been hired to do a PI-type job that directly or indirectly involves said stranger. Sometimes I'll invent the question and the somebody else, so that she does actually happen to be looking for said stranger. Sometimes I'll know she has the wrong person, but let her do it anyway, for the sake of the game.
3) If she's afraid they might know who she really is. It almost never comes up, because the people who run in the circles she used to don't usually talk about it in public, but if someone did mention thievery and assassination, especially in organized terms, she might try to insinuate herself into the conversation to try and determine the possible level of danger to herself.
4) For help, of the mercenary and mundane varieties. If she needs help finding something at the market or with some upcoming Grand Company chore.
5) For fun. If people are doing or saying something amusing in a relatively objective way, she'll often stop and watch. She makes a good crowd/audience. She's maybe less likely to interject if she's just there to be amused, but she will offer compliments when particularly impressed. She may also interrupt a stranger if she thinks she can stir up a situation that will amuse her, possibly to said stranger's chagrin (think gentle pranks).
Qhora will accept being approached when:
1) Oddly enough, someone asks personal questions about her. She likes to talk about herself, but she also likes to play the game of deciding how much to give away, how much to lie about, how much to make sound more mysterious than it really is, etc.
2) Someone disparages the women in their lives, especially mothers and sisters. Wives and daughters are also good. She would be happy to commiserate in such a circumstance.
3) Invited to take part in something that seems like an adventure. If she can twist it in her mind that any given invitation might lead to fun or interest, she'll hop on the bandwagon easy as pie. She's not afraid of the unknown.
4) Someone waxes poetic. She likes words and the power they have. She'd drop what she's doing to listen to a speech (or even someone's manner of speech) that she finds particularly artistic or to converse with someone on the topic of lyricism.
5) Someone mentions ghosts. In particular, actual, for real hauntings, the dead that somehow return to pester the living in various ways. She's not that into the spooky side of the world, but has a bit of trouble with her own ghosts. She'd be unable to resist getting into that conversation.
1) Out of sheer curiosity. She'll approach people if they say, do, or look something, anything, that piques her attention, for a wide variety of reasons. This is the basis for almost all the things I do, when I do them. Unfortunately, it often turns into a one-sided interrogation.
2) If she's looking for an answer to somebody else's question. For example, she's been hired to do a PI-type job that directly or indirectly involves said stranger. Sometimes I'll invent the question and the somebody else, so that she does actually happen to be looking for said stranger. Sometimes I'll know she has the wrong person, but let her do it anyway, for the sake of the game.
3) If she's afraid they might know who she really is. It almost never comes up, because the people who run in the circles she used to don't usually talk about it in public, but if someone did mention thievery and assassination, especially in organized terms, she might try to insinuate herself into the conversation to try and determine the possible level of danger to herself.
4) For help, of the mercenary and mundane varieties. If she needs help finding something at the market or with some upcoming Grand Company chore.
5) For fun. If people are doing or saying something amusing in a relatively objective way, she'll often stop and watch. She makes a good crowd/audience. She's maybe less likely to interject if she's just there to be amused, but she will offer compliments when particularly impressed. She may also interrupt a stranger if she thinks she can stir up a situation that will amuse her, possibly to said stranger's chagrin (think gentle pranks).
Qhora will accept being approached when:
1) Oddly enough, someone asks personal questions about her. She likes to talk about herself, but she also likes to play the game of deciding how much to give away, how much to lie about, how much to make sound more mysterious than it really is, etc.
2) Someone disparages the women in their lives, especially mothers and sisters. Wives and daughters are also good. She would be happy to commiserate in such a circumstance.
3) Invited to take part in something that seems like an adventure. If she can twist it in her mind that any given invitation might lead to fun or interest, she'll hop on the bandwagon easy as pie. She's not afraid of the unknown.
4) Someone waxes poetic. She likes words and the power they have. She'd drop what she's doing to listen to a speech (or even someone's manner of speech) that she finds particularly artistic or to converse with someone on the topic of lyricism.
5) Someone mentions ghosts. In particular, actual, for real hauntings, the dead that somehow return to pester the living in various ways. She's not that into the spooky side of the world, but has a bit of trouble with her own ghosts. She'd be unable to resist getting into that conversation.