For those of us who liked being able to help speed along kills on bosses, this is a slap in the face.
I'm guessing this is just the beginning of a paradigm shift; There's a lot of reports of healers in raid gear having awful accuracy trying to DPS in the new dungeons, too. I think it's an overall scaling back of expected DPS requirements, and helping slide some pressure off of non-DPS.
Edit: What I'm most interested in is how this impacts the other level 60 dungeons. Total party DPS just dropped on a lot of encounters, and overgeared tanks may not be able to make up for it with the lack of threat in off-tank stances.
I'm guessing this is just the beginning of a paradigm shift; There's a lot of reports of healers in raid gear having awful accuracy trying to DPS in the new dungeons, too. I think it's an overall scaling back of expected DPS requirements, and helping slide some pressure off of non-DPS.
Edit: What I'm most interested in is how this impacts the other level 60 dungeons. Total party DPS just dropped on a lot of encounters, and overgeared tanks may not be able to make up for it with the lack of threat in off-tank stances.