(02-23-2016, 03:42 PM)Valence Wrote: As long as tanks didn't get penalized in the way that they actually spent a lot of time getting those STR gear... I mean, tanks get reimbursed or helped shifting to VIT, I hope?
If yes, then it's all good to me...
Also, is that such a bad thing that the game high end content gets a bit harder? Especially when SE said clearly that they calibrate their tests on that only with taking DPS from the DPS jobs into account? So, that's hardly unfeasible.
It depends on what you mean by "penalized" really. Warrior and Dark Knight self-heals just took a big shot, and with the higher HP given with VIT gear it's a large dropped percentage. Anyone wearing STR gear will have the same attack power as another tank in VIT gear, they just lose the HP attached to the vitality bump. There's also the small sticking point that parry is worthless, so you're potentially losing secondaries.
I think/hope most of this is just surprise at how much the role just got adjusted. Doing a full fifth less damage overnight is going to make anyone worry a little about the future. I will echo the same worry that even when overgearing current content's HP requirements it'll still be risky to DPS in off-tank stances due to the lowered base enmity. It's a big change for anyone who was playing in the old meta, with a lot of questions raised we can't know the answer to on day one. This was a lot of change out of nowhere.
Edit: No, no gear gets reimbursed. Buy new stuff or wait for dungeon drops.