
All right let's see if this turned out correctly. Also Mtoto, I suggest you also add a common list of Traits, both negative and positive, especially if such things would modify the outcome of the rolls in someway. I also added some special notes in this character profile that you might want to address for future reference.
Character Name: Tyonis Trueblade (Magstrom)
Armor Type: No Armor
Total # of items: 19
Weight: +1
Inventory:
Weaponry: (8 Points)
Sword: S (4)
Shield: C (1)
Dagger: B (2)
Hand to Hand: B (2)
Thaumaturgy: C (1)
Elemental Affinity: 2 points to spend.
Fire: A (4)
Lightning: A (4)
Armor Affinity:
Medium Armor: D (1)
Light Armor: D (1)
No Armor: B (3)
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*Possible modifier to attack roll if used in a surprise attack? Combination of Hand-to-Hand and Dagger skill, or just one?
**Does this count as Light/Medium/No Armor?
***Since it is a powerful painkiller, can it grant "fake-hitpoints" that fade over a short amount of time in mid-battle? Also it cannot mend crippling wounds like sliced hamstrings, etc.
![[Image: 01-1.jpg]](http://i732.photobucket.com/albums/ww322/alviarandrew/01-1.jpg)
Armor Type: No Armor
Total # of items: 19
Weight: +1
Inventory:
Weaponry: (8 Points)
- Type XIIa. Longsword (Enchanted) – Main-hand/Two-hand. A longsword meant for powerful, sweeping blows and armor piercing thrusts. In duels, this type of sword functions best on the parry and riposte. One uses the blade's superior length to meet the opponent's blow at the height of the swing and deflects the force of the strike using the full length of the blade. After, one can counter with either a devastating thrust (against medium-heavily armored opponents) or a horizontal slash. Because of its speed and reach, it is extremely effective against heavy weaponry, such as greataxes, greatswords and halberds. Normally strapped across the back in a plain leather scabbard. The blade’s core serves as magical foci for Fire/Lightning elemental magic.
- Knight’s Sword (Enchanted) – One-hand/Off-hand. A mid-length blade that prioritizes speed and accuracy while balancing offense and defense. Although reliable in mass-melees, this type of sword is more suited to smaller skirmishes and duels. Since its attack power is much lower than a longsword, it is not very effective against heavily armored adversaries. Normally belted at the hip in a plain leather scabbard. The blade’s core serves as magical foci for Fire/Lightning elemental magic.
- Fang Blade –* Retractable dagger blade hidden under the left sleeve. There is a small chord tied to the ring finger that serves as a triple-condition trigger to prevent the blade from releasing during inconvenient times. When the hand is flexed down and the arm is cocked back as if to punch, the firing wheel is cocked. When the wrist is flexed up, the blade will release under it. If necessary, the triggers can be reset by relaxing the hand. Because of the of the springs, it is difficult to retract the blade during combat. By pressing and twisting on the rotation wheel, the blade can be forcefully disengaged. To retract normally, one must turn the firing wheel by hand. Used for assassinations, surprise attacks, or hand-to-hand combat.
- Wolf Claw –* Retractable dagger blade hidden under the heel of the right shoe. Like the Fang Blade, this dagger weapon utilizes a triple-condition trigger with a chord tied to the toe to prevent any unintentional releases. One preps the release by tapping the top of the foot on the ground or on a hard enough surface to proc the trigger. If necessary, the trigger can be reset with another tap. After, one tightly chambers the leg for a hook-kick or close-range axe-kick. On the kick extension, the blade is released. It is difficult to retract the blade during combat, so it can be disengaged by striking a trigger at the ankle. Used for assassinations, surprise attacks, or hand-to-hand combat.
- Half-Gauntlets (Black) – Finger-less leather gloves with a single plate of folded steel over the back of the hand.**
- Rainmaker’s Tunic (Blue)
- Velveteen Kecks (Black)
- Toadskin Shoes (Brown)
- Leather Survival Belt
- Opiate Extract – A pinky-sized dose of narcotic that serves as a powerful but addictive painkiller.***
- Utility Knife – Multipurpose working knife mainly used for dressing game (non-combative). Stored in the Leather Survival Belt.
- Water Canteen – Filled with diluted liquor. Stored in the Leather Survival Belt.
- Traveling Rations – Stored in the Leather Survival Belt.
- Climbing Rope – Stored in the Leather Survival Belt
- Flint and Steel – Stored in the Leather Survival Belt.
Sword: S (4)
Shield: C (1)
Dagger: B (2)
Hand to Hand: B (2)
Thaumaturgy: C (1)
Elemental Affinity: 2 points to spend.
Fire: A (4)
Lightning: A (4)
Armor Affinity:
Medium Armor: D (1)
Light Armor: D (1)
No Armor: B (3)
=====
*Possible modifier to attack roll if used in a surprise attack? Combination of Hand-to-Hand and Dagger skill, or just one?
**Does this count as Light/Medium/No Armor?
***Since it is a powerful painkiller, can it grant "fake-hitpoints" that fade over a short amount of time in mid-battle? Also it cannot mend crippling wounds like sliced hamstrings, etc.