
(03-12-2016, 08:55 PM)LiadansWhisper Wrote:(03-12-2016, 08:49 PM)Mavis Wrote:(03-12-2016, 08:41 PM)LiadansWhisper Wrote: Just bear in mind that the abilities you see in Lost City HM are lost. Â So to utilize them, you'd probably have to re-discover them. The most likely way to do that would be for your character to survive Lost City...which is a pretty tall order.Well of course! That is part of the fun. Then again, would it not be considered atleast somewhat raided, for the lack of a better term, by a few hordes of adventurers? Considering that it has been accessible now and all of that. I could imagine that getting in and out would be harder.
In all honesty, I have yet to understand people who want to align White Magic with evil when it's so clearly not designed to do anything more than heal. Even weaponizing it appears to be extremely harmful in retrospect, and may very well be what accelerated the War of the Magi's damage of the earth itself. There's plenty of other magical schools that are either on the edge of evil, or just outright evil. I guess I just don't understand why someone would want to use the one intrinsically good and beneficial school of magic that way when there are much easier, and more sensible schools to access.
On a purely narrative level, I'm sure there's something appealing in exploring the theme of "Light Is Not Good", and that tools are no more good or evil than their wielders. I'm not sure the healing capabilities of white magic would be appreciated as "good" if it was used to, say, keep a torture victim alive during interrogation in order to break them, or if a bad guy's conjurer croney managed to keep an explicitly evil boss alive and protected so that said explicitly evil boss can go set orphanages on fire.
Is white magic beneficial? Absolutely. But to whom it is beneficial can change the morality behind its usage radically.
Of course, ignoring all the lore stuff. I'm just talking about narrative context, here.