As a new player I have many of the same concerns that have been voiced. I have also experienced some of the same feelings that some other new players have addressed. For example in the art area (happens in other sections too.) you tend to notice cliques, not of artists but of people that have been interacting on the forums for a while together. This is kinda normal but slightly intimidating for new members. I don't think it is intentional just a product of knowing each other longer. I disagree that we are ignored entirely or not listened to though.
I am normally a slow leveler and have always pre-ordered games and gotten an early start to counteract my slow leveling. I am also interested in end game and fear that by the time that I am ready to do raids that the majority of players will not want to do them any more. I have never stayed with an MMO that I happened upon after later because I have either felt out of place or no one was completing the content that I was late for.Â
But... I have decided to start with the RP community. I know that I am at a disadvantage so I am starting on the forums early, looking for a guild that will help me catch up and raid with me, and learning all that I can.
The way I see it you can choose to fight to catch up/nudge your way in or fight to find a community. There are no right or wrong answers so stop pretending that there are. It is really the comfort levels of the individual.
I don't see the problem with the community having two supported servers and stating which "new" server will be the unofficial RP server. I have seen it in a bunch of different RP communities. All it really takes is a little forum organization, putting server tags on posts that involve a certain server, and announcing it.
Pros of having a "back up" unofficial RP server.
-stay in contact with both new and legacy servers and get opinions and ideas from both sides.
- If one server is down you have a back up (depending on how maintenance works)
-If the first server is full you have a second option. (Not sure if that plays a role in FFXIV or not but it has in past games)
-New players aren't forced to choose between leaving the RPC and playing in a way that they are comfortable with. Legacy players don't loose all their hard work by having to move but still get to interact and mingle with the new players.
Cons:
- some confusion as to which server events are on and guild etc. Easily solved adding a tag to the post [Balmung].
I disagree that two servers cause more separation. Especially in a game where you can play on multiple servers.
I am normally a slow leveler and have always pre-ordered games and gotten an early start to counteract my slow leveling. I am also interested in end game and fear that by the time that I am ready to do raids that the majority of players will not want to do them any more. I have never stayed with an MMO that I happened upon after later because I have either felt out of place or no one was completing the content that I was late for.Â
But... I have decided to start with the RP community. I know that I am at a disadvantage so I am starting on the forums early, looking for a guild that will help me catch up and raid with me, and learning all that I can.
The way I see it you can choose to fight to catch up/nudge your way in or fight to find a community. There are no right or wrong answers so stop pretending that there are. It is really the comfort levels of the individual.
I don't see the problem with the community having two supported servers and stating which "new" server will be the unofficial RP server. I have seen it in a bunch of different RP communities. All it really takes is a little forum organization, putting server tags on posts that involve a certain server, and announcing it.
Pros of having a "back up" unofficial RP server.
-stay in contact with both new and legacy servers and get opinions and ideas from both sides.
- If one server is down you have a back up (depending on how maintenance works)
-If the first server is full you have a second option. (Not sure if that plays a role in FFXIV or not but it has in past games)
-New players aren't forced to choose between leaving the RPC and playing in a way that they are comfortable with. Legacy players don't loose all their hard work by having to move but still get to interact and mingle with the new players.
Cons:
- some confusion as to which server events are on and guild etc. Easily solved adding a tag to the post [Balmung].
I disagree that two servers cause more separation. Especially in a game where you can play on multiple servers.