
I mean, let's not pretend that the original questline was terribly more substantial, but... I don't know, even when it was grinding it wasn't just "now save a fuckload of currency that you have no use for." The closest that came was when collecting books (which brought their own new UI thing, series of objectives and presentation) or collecting bombarb cores, which took 80,000 GC seals but came as a by-product of lotting the worthless greens while grinding out the rest of the objectives.
I think my issue is that these quests feel like they lack gravity? We were recreating lost relics before, or we were rebuilding legendary weapons wielded by long-gone heroes. This questline is just... Gerolt being Gerolt, Rowena being Rowena, and an annoying know-it-all NPC telling us we should make stuff.
It does reveal that other people know about the Echo, but whoopity doo. I might just be jaded.
I think my issue is that these quests feel like they lack gravity? We were recreating lost relics before, or we were rebuilding legendary weapons wielded by long-gone heroes. This questline is just... Gerolt being Gerolt, Rowena being Rowena, and an annoying know-it-all NPC telling us we should make stuff.
It does reveal that other people know about the Echo, but whoopity doo. I might just be jaded.