(04-11-2016, 03:04 PM)McBeef© Wrote:(04-11-2016, 03:00 PM)LiadansWhisper Wrote:(04-11-2016, 02:52 PM)SicketySix Wrote:(04-11-2016, 02:23 PM)ArmachiA Wrote:Is it though? I do not mean to insinuate that it is appropriate behavior to get caught up in an IC romance with OOC feelings. But when it all boils down to it, you are dealing with basic human emotions.(04-11-2016, 11:55 AM)kamikrazy Wrote: This entire topic is fascinating from a social research potential perspectiveThe level at which some people get entangled in it is crazy.
I do not condone such actions, but to me I find it understandable if someone is unable to distinguish between the two. Such as some people are unable to maintain the concept of "just friends" while others do not and want something more. The same situation between OOC/IC romance and relations.
It's just that some people can separate the two and see clear lines between them, while another person may not. And like I said, I don't necessarily agree with that, but I understand.
I started out playing White Wolf's World of Darkness setting, and they always had various disclaimers in each book. They varied as to content, but were all very clear about this one point:
If reality and fantasy are starting to mix, it's time to put the books down, back away, and spend quality time in the real world.
Losing your hold on the boundary between real life and fantasy is bad . Actually, it's worse than bad, it's very, very dangerous. I'm not willing to expose myself to the inherent danger presented by someone who cannot differentiate between pretend fun times games and reality. Â That's the textbook definition of a psychosis.
The more I RP the more realistic Mazes and Monsters seems:
https://en.wikipedia.org/wiki/Mazes_and_Monsters
I've had some bleed moments myself, and it never ends well. At the end of them though it's like "Oh yeah it's just a game", though it's hard to remember that when you're neck deep in drama.
Some LARP groups have what's called a "debriefing" after the game to help address the issue of bleed. A lot of groups also have "afters," where all the players go out to Dennys or Waffle House after the game to reinforce those OOC bonds. That also helps pull people back.
I have yet to see a similar solution for online RP, tho. It may be that the digital nature of the medium simply makes it harder to control bleed and re-establish friendship bonds between players.