I guess it's about time I did a Scholar lore post.
There are several ways to go about this! A Scholar, if you're playing the lore version of the job, requires a faerie bound to a Nymian soulstone. These could theoretically be found across Vylbrand, though most commonly in or around the Nymian ruins in outer La Noscea or the Wanderer's Palace. I go into a bit more detail in this old post which I'll quote below:
Another option for learning the art of Scholar is to go straight from the source:
As for the spellcasting question, a specific grimoire would not likely be required. However, you can play it like you've discovered a book of ancient Nymian stratagems and tactics, which is exactly what Alka Zolka, the scholar npc, does. There are a few books in lore which cover specific battle strategems, spells, etc, such as the fabled Omnilex.
Jana brought it up earlier, but the books which arcanists, scholars, and summoners use are all different. Arcanist grimoires focus more on geometries, while scholar's tomes are more heavily saturated with battle stratagems.
More lore on Arcanists specifically can be found here.
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Faeries fall under the taxonomy of elementals, and are considered a form of "lesser elemental" along with Sprites, Homunculi, Egi, and Carbuncles. An elemental is any being who is composed completely of aether. What sets Faeries (and by extension Carbuncles) apart from other elementals is that they were created by Nymian Scholars (and Carbuncles created by Arcanists).
Both Fae and Carbuncle were created with apparent albeit limited sentience, meaning that the magicks used to create and bind them were imperfect and a Faerie and Carbuncle can both choose to ignore commands given to them. They are also both able to exist on their own once created, as their lifeforce is tied to a scholar's soulstone and an aetherial gemstone, respectively.
This is also what separates Faeries from Carbuncles. A Faerie is bound to a soulstone, and its memories and aether are retained there, similar to how soulstones retain the aether and memories of previous owners of other jobs. A Carbuncle, on the other hand, is created by manually infusing aether into a specific gemstone via a specific incantation and geometry to produce the desired aetheric, combative, and temperamental qualities desired in one's Familiar. Meaning that every Carbuncle is unique to its summoner, despite its properties being generic to its creation gemstone. Whereas a Faerie is unique to itself and does not change qualities or personality as its soulstone is passed from one wielder to the next throughout history.
Additionally, depending upon how the scholar chooses to bid his aetheric familiar, results in which aspect the Faerie presents itself. I speak of the Eos and Selene forms, which are just two aspects of the same Faerie, named Lily.
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Nym was one of three city-states known to exist in the 5th Astral Era, which ended roughly 1600 years ago. It was located on the isle of Vylbrand at the foot of O'Ghamaro, though Nymian ruins can be found today throughout Vylbrand. Like Limsa Lominsa, it was a seafaring nation which subsisted primarily on its trade with the inhabitants of the south sea isles, the homeland of the Lalafellin tribes, which would centuries later return to the newly founded Limsa Lominsa, carrying with them the techniques of modern-day Arcanum.
In those days, Nym protected itself with an impressive military of marauders and scholars known as the Royal Marines. Nymian scholars also employed advanced golem magicks comparable to their contemporaries, Amdapor and Mhach. For the majority of the 5th Astral Era, there was peace between the three magical nations and together they advanced their magical practices and schools to reach a zenith of magical glory. However, the megalomania of Mhach would bring about the War of the Magi.
The three nations brought powerful magicks to bear against one another for years. The Black Mages of Mhach, ever seeking more cataclysmic powers, sought to control otherworldly demons and sick them upon their rivals. In order to defend itself, the White Mages of Amdapor began to corrupt their magic, inviting their own destruction as the elementals which protected their home rejected them. Amdapor was all but destroyed by Mhach, but by this time, the aether of the world had all but dried up, the toll of the three nation's magicks were too great.
Seeing the inevitable end of the war in sight, twelve figures known today as the Archons called for an end to the war. But Mhach would not be swayed. In a last desperate act to save the world, the elementals of the world summoned a great flood which drowned the warring nations and wiped away magic from the world. Amdapor was hidden away by the elementals and its existence became a memory. Nym was able to survive the flood, but succumbed soon after to a terrible plague. The Mhach built an ark designed to carry their people to safety from the flood, however, the voidsent slaves used to power the vessel turned against their Mhachi masters and everyone aboard was killed.
What few survivors of the 6th Umbral Calamity there were, went on to outlaw all magic and science. For nearly 400 years after, magical practitioners were hunted down and killed and even many scientists and naturalists met the same fate. Books were burned, and all traces of Black and White Magic were thought lost. Fugitive magi the realm over were forced to flee into the deserts of Thanalan to survive, and there formed the nation of Belah'dia, which would later birth the nations of Sil'dih and Ul'dah.
Hope this helps! ^^
(04-12-2016, 09:47 AM)Oyuu Wrote: 1) How does one become a Scholar? I'm guessing soulstones and/or mentors are a valid method, although rare. Also, when learning to be a scholar, would an Arcanist need to not only how to cast the spell but would they need the geometric symbols/have a specific grimoire to be able to say... perform adloquium?
There are several ways to go about this! A Scholar, if you're playing the lore version of the job, requires a faerie bound to a Nymian soulstone. These could theoretically be found across Vylbrand, though most commonly in or around the Nymian ruins in outer La Noscea or the Wanderer's Palace. I go into a bit more detail in this old post which I'll quote below:
(06-10-2015, 05:32 PM)Sounsyy Wrote: As for Scholar, I don't think a venture into the Wanderer's Palace or even to the Floating City would be necessary, even though that might be the most sure-fire route? According to Sightseeing Lore, the Calamity cracked the Isle of Vylbrand, draining much of Bronze Lake into the chasm that was formed. This drainage is what revealed the Nymian ruins in the first place. So, feasibly, a washed up soulstone or Nymian artifact could be found anywhere along this fissure, or in any of Vylbrand's rivers. If your character is from Limsa and has a reason to be out on a fishing boat, pirate boat, or Maelstrom vessel they might have found one in the nets out at sea just off the coast. Lots of things you can play with! Especially as an Arcanist, whose job is to inspect imported cargo.
Quote:Sightseeing #30 - Camp Bronze Lake
The formation of great underwater fissures during the Calamity saw the nearly half of the water comprising Bronze Lake vanish in the span of a single night. The result was the uncovering of ancient Nymian ruins submerged for thousands of years - most notably, the Wanderer's Palace, a temple dedicated to the god Oschon.
Quote:Sightseeing #21 - Woad Whisper Canyon
Little more than a shallow valley but five years past, Woad Whisper Canyon was carved into a gaping gorge in a matter of moons after the Calamity drained Bronze Lake and dramatically altered the course of the Nym River. On hot days, laborers from both Summerford Farms and the Skylift will oft take respite in the cool mists of the falls... if not met by bandits.
Another option for learning the art of Scholar is to go straight from the source:
Alka Zolka Wrote:I am continuing to train under Sergeant Tolga. Though he has recognized I am worthy of the Royal Marines, he sees that I have not yet awakened to my full potential. However, I can no longer focus solely on my own progress. There are many members of the Marauders' Guild who wish to learn Nymian techniques. They must be taught to defend the defenseless, and you and I must lead by example.
As for the spellcasting question, a specific grimoire would not likely be required. However, you can play it like you've discovered a book of ancient Nymian stratagems and tactics, which is exactly what Alka Zolka, the scholar npc, does. There are a few books in lore which cover specific battle strategems, spells, etc, such as the fabled Omnilex.
Jana brought it up earlier, but the books which arcanists, scholars, and summoners use are all different. Arcanist grimoires focus more on geometries, while scholar's tomes are more heavily saturated with battle stratagems.
Camate Wrote:Many grimoires can be wielded by arcanists, scholars, or summoners. However, each grimoire is tailored to a single profession, which can be determined by examining its contents.
Arcanist grimoires contain geometric symbols that shape and direct the power of arcanima; summoner grimoires contain incantations used to call forth and command primal egi; scholar grimoires contain a wealth of tactics and stratagems which can be applied during battle.
Each grimoire will display one of these three patterns when opened. However, we’ve heard your requests for more variety, and will relay them to the art team. Thanks for the feedback!
More lore on Arcanists specifically can be found here.
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(04-12-2016, 09:47 AM)Oyuu Wrote: 2) Fairies. What and who are they? I understand they are particularly hard to find, but is it the case of just stumbling across one in the wild or is a soulstone necessary?
Faeries fall under the taxonomy of elementals, and are considered a form of "lesser elemental" along with Sprites, Homunculi, Egi, and Carbuncles. An elemental is any being who is composed completely of aether. What sets Faeries (and by extension Carbuncles) apart from other elementals is that they were created by Nymian Scholars (and Carbuncles created by Arcanists).
Both Fae and Carbuncle were created with apparent albeit limited sentience, meaning that the magicks used to create and bind them were imperfect and a Faerie and Carbuncle can both choose to ignore commands given to them. They are also both able to exist on their own once created, as their lifeforce is tied to a scholar's soulstone and an aetherial gemstone, respectively.
This is also what separates Faeries from Carbuncles. A Faerie is bound to a soulstone, and its memories and aether are retained there, similar to how soulstones retain the aether and memories of previous owners of other jobs. A Carbuncle, on the other hand, is created by manually infusing aether into a specific gemstone via a specific incantation and geometry to produce the desired aetheric, combative, and temperamental qualities desired in one's Familiar. Meaning that every Carbuncle is unique to its summoner, despite its properties being generic to its creation gemstone. Whereas a Faerie is unique to itself and does not change qualities or personality as its soulstone is passed from one wielder to the next throughout history.
Las Vegas Lore Panel Wrote:Q: To follow up on a question from the stream earlier- the taxonomy that fairies fall into. Is there an origin to how they become fairies of Scholars. Were they fairies and then bound to scholars? or did the scholars create them?
MCKF: Yes, the second one. Fairies again, while they fall under the taxonomy of elementals, they are actually beings that were created. They did not exist before. The Scholar would take the energies and elements from around them and would basically create these beings that were made of the elements.
Q: Those are bound to the soul crystal then and passed from one person to the next where carbuncle is more one per person. Very cool.
Lodestone Wrote:Using the selfsame symbols to unlock the latent power contained within gemstones, arcanists are also able to summon forth the familiar known as Carbuncle to carry out their bidding.
Alka Zolka Wrote:According to the tablet, the crystal from which the faerie sprang forth is called the Soul of the Scholar, and it contains the wisdom of those long-dead Nymian mages. With it, you can call upon the faerie as you did before and bind her to your will.
Additionally, depending upon how the scholar chooses to bid his aetheric familiar, results in which aspect the Faerie presents itself. I speak of the Eos and Selene forms, which are just two aspects of the same Faerie, named Lily.
Alka Zolka Wrote:“The sunlight of Eos doth soothe and shield.â€
“The moonlight of Selene doth silence and strengthen.â€
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(04-12-2016, 09:47 AM)Oyuu Wrote: 3) Nym. I'm terrible at reading story quest text, the old raider in me makes me accidentally skip it when I'm not paying attention, so a quick brief on what happened with the Nymians and all that jazz would be great. Just basic detail is fine, a timeline would be great.
Nym was one of three city-states known to exist in the 5th Astral Era, which ended roughly 1600 years ago. It was located on the isle of Vylbrand at the foot of O'Ghamaro, though Nymian ruins can be found today throughout Vylbrand. Like Limsa Lominsa, it was a seafaring nation which subsisted primarily on its trade with the inhabitants of the south sea isles, the homeland of the Lalafellin tribes, which would centuries later return to the newly founded Limsa Lominsa, carrying with them the techniques of modern-day Arcanum.
In those days, Nym protected itself with an impressive military of marauders and scholars known as the Royal Marines. Nymian scholars also employed advanced golem magicks comparable to their contemporaries, Amdapor and Mhach. For the majority of the 5th Astral Era, there was peace between the three magical nations and together they advanced their magical practices and schools to reach a zenith of magical glory. However, the megalomania of Mhach would bring about the War of the Magi.
The three nations brought powerful magicks to bear against one another for years. The Black Mages of Mhach, ever seeking more cataclysmic powers, sought to control otherworldly demons and sick them upon their rivals. In order to defend itself, the White Mages of Amdapor began to corrupt their magic, inviting their own destruction as the elementals which protected their home rejected them. Amdapor was all but destroyed by Mhach, but by this time, the aether of the world had all but dried up, the toll of the three nation's magicks were too great.
Seeing the inevitable end of the war in sight, twelve figures known today as the Archons called for an end to the war. But Mhach would not be swayed. In a last desperate act to save the world, the elementals of the world summoned a great flood which drowned the warring nations and wiped away magic from the world. Amdapor was hidden away by the elementals and its existence became a memory. Nym was able to survive the flood, but succumbed soon after to a terrible plague. The Mhach built an ark designed to carry their people to safety from the flood, however, the voidsent slaves used to power the vessel turned against their Mhachi masters and everyone aboard was killed.
What few survivors of the 6th Umbral Calamity there were, went on to outlaw all magic and science. For nearly 400 years after, magical practitioners were hunted down and killed and even many scientists and naturalists met the same fate. Books were burned, and all traces of Black and White Magic were thought lost. Fugitive magi the realm over were forced to flee into the deserts of Thanalan to survive, and there formed the nation of Belah'dia, which would later birth the nations of Sil'dih and Ul'dah.
Hope this helps! ^^