
For character refinement you've given a lot of details, which isn't bad, but now comes critical thinking time.
For everything you've listed ask yourself why.
Why does she hold these beliefs, why does she act this way, why is she a Dark Knight, why is she a Xaela.
That last one is good and always helps a lot with characters. Â Why is this character the race she is, as opposed to you making her something different? Â How does her race effect her day to day life? Â How does it effect her belief systems? Â If she would work just as well as a hyur or Miqo'te, but you chose Xaela because you just like how they look, that's fine, but think about how that race defines who they are and how they interact with the world.
Also, while backstory is good ( and people here would be glad to help) you might try putting that aside until after you've played her a few times to get a feel for her.
I always try to start with motivations rather than backstory first. Â Future (since you'll be playing there) rather than past (since you'll just be telling people about it).
What does your character want? Â What are they willing to do to get it?
Characters with goals are always more interesting than characters with pasts because other players can interact with goals, less so with histories.
Overall you've got the outline for an average character with interesting quirks, but nothing that's incredibly original or even rare, but that's fine. Â Interesting characters don't necessarily have unique traits, tropes exist for a reason, but rather incorporate those traits uniquely.
So grab a motivation, figure out what they would do pursuing that motivation, then figure out all the whys of the character. Â When you've done that usually the backstory has halfway written itself.
For everything you've listed ask yourself why.
Why does she hold these beliefs, why does she act this way, why is she a Dark Knight, why is she a Xaela.
That last one is good and always helps a lot with characters. Â Why is this character the race she is, as opposed to you making her something different? Â How does her race effect her day to day life? Â How does it effect her belief systems? Â If she would work just as well as a hyur or Miqo'te, but you chose Xaela because you just like how they look, that's fine, but think about how that race defines who they are and how they interact with the world.
Also, while backstory is good ( and people here would be glad to help) you might try putting that aside until after you've played her a few times to get a feel for her.
I always try to start with motivations rather than backstory first. Â Future (since you'll be playing there) rather than past (since you'll just be telling people about it).
What does your character want? Â What are they willing to do to get it?
Characters with goals are always more interesting than characters with pasts because other players can interact with goals, less so with histories.
Overall you've got the outline for an average character with interesting quirks, but nothing that's incredibly original or even rare, but that's fine. Â Interesting characters don't necessarily have unique traits, tropes exist for a reason, but rather incorporate those traits uniquely.
So grab a motivation, figure out what they would do pursuing that motivation, then figure out all the whys of the character. Â When you've done that usually the backstory has halfway written itself.