
Anything that's a hard "No" or "Yes" I follow pretty much 100%. No exceptions. UNFORTUNATELY, there isn't a whole hell of a lot of those, so most roleplayers have to play in the grey area anyway. There's something called "Deductive Logic" that I pretty much use to fill those gaps. It's basically just means "If this is true AND this is true, then there's a good chance this is also true." Of course, even if there's a 90% chance of <thing> being true, that 10% can easily rear it's ugly head, so there's always a risk. Also, RPers may not come to the exact same conclusions, and will have a different end result - which with gray areas I generally accept. We just can't agree on what the lore means 100% until the devs come it and stop making it grey.
I have a lore compliant guild that runs really smooth in that department, but we still have a lot of grey area characters. Thaumaturges who use blood magic to strengthen their elemental magic, Conjurers who still use the complete elemental wheel, Void touched, Hearers, Summoners with an actual Egi, Scholars with a fairy, Garlean experiments, Garleans, etc etc. As long as it can be explained using deductive logic and with some evidence in lore, grey area characters are generally fine.
For me? Even as lore compliant as I am, I hit the grey area quite a few times - especially as a Storyteller. I think the worst the guild has done was someone accessed the Succor and used Holy in the middle on the ocean (So nothing of note would be destroyed you see) in order to kill a supposedly immortal voidsent. Was it grey? Hell yes, but we added a lot of consequences to make it at least somewhat viable. The person who accessed it had his ability to use Conjury completely revoked by the Elementals (A grey area in itself, since we don't know how much power they actually have) and Gridania came down hard on the guild itself once they caught wind - which was actually a fun story in and of itself. As I do stories for the entire guild with a small team, the stories have to be somewhat big and dramatic, which means grey areas. However I generally stick to a few rules so keep it within limits (I.E - bad guys may threaten to destroy Ul'dah and even have a bomb set up, but they aren't actually allowed to destroy it, the status quo created by the devs must remain in tact).
Personal Grey area? As I have my character as someone who grew up in a priesthood and studied Aether, she's basically a monk - but not a Monk. She knows about Chakras and everything but can't fight as a Monk - she can barely throw a punch. I think that's the worst thing I got.
I have a lore compliant guild that runs really smooth in that department, but we still have a lot of grey area characters. Thaumaturges who use blood magic to strengthen their elemental magic, Conjurers who still use the complete elemental wheel, Void touched, Hearers, Summoners with an actual Egi, Scholars with a fairy, Garlean experiments, Garleans, etc etc. As long as it can be explained using deductive logic and with some evidence in lore, grey area characters are generally fine.
For me? Even as lore compliant as I am, I hit the grey area quite a few times - especially as a Storyteller. I think the worst the guild has done was someone accessed the Succor and used Holy in the middle on the ocean (So nothing of note would be destroyed you see) in order to kill a supposedly immortal voidsent. Was it grey? Hell yes, but we added a lot of consequences to make it at least somewhat viable. The person who accessed it had his ability to use Conjury completely revoked by the Elementals (A grey area in itself, since we don't know how much power they actually have) and Gridania came down hard on the guild itself once they caught wind - which was actually a fun story in and of itself. As I do stories for the entire guild with a small team, the stories have to be somewhat big and dramatic, which means grey areas. However I generally stick to a few rules so keep it within limits (I.E - bad guys may threaten to destroy Ul'dah and even have a bomb set up, but they aren't actually allowed to destroy it, the status quo created by the devs must remain in tact).
Personal Grey area? As I have my character as someone who grew up in a priesthood and studied Aether, she's basically a monk - but not a Monk. She knows about Chakras and everything but can't fight as a Monk - she can barely throw a punch. I think that's the worst thing I got.