
(04-29-2016, 02:25 AM)Mae Wrote: ... This all sounds horribly complex. I know. In actual practice, though, it's much simpler. One of those things that's easier to show than explain.
On the topic of showing, one of our members has fairly recently offered to keep logs of our adventures. We've been going since launch, so a huge chunk of all we've done is missing, but here you can find the logs of our most recent RP sessions. This includes both social RPs , where MSQ is not involved and character development is the main focus, and MSQ sessions, where NPCs and PCs interact with each other.
http://tales-of-hydaelyn.guildwork.com/f...gs-archive
I wouldn't know which one to recommend for a read, I think they're all pretty good. You will notice lines from NPCs that you don't remember being in-game... that's my attempt (I'm our Pacekeeper, I should've mentioned) to make them feel more "real", as actual RP characters. For further questions, you can address Mae.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.