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Your Character(s) as Party Members in an RPG


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Your Character(s) as Party Members in an RPG
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WanderingWordsmithv
WanderingWordsmith
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The Vagrant
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Posts:66
Joined:Jun 2014
Character:Averill Rooks
Server:Balmung
Reputation: 5 Timezone:UTC
RE: Your Character(s) as Party Members in an RPG |
#3
05-04-2016, 05:04 PM
AVERILL ROOKS


 [Image: Averill_Rooks_WARfull.jpg]


Joins at level 30.

Averill is a strong physical attacker with a breadth of hard-hitting skills. His primary focus is on single target damage, locating the biggest baddie and cutting them down to size with brutal efficiency, but his ability pool extends to some group target physical skills.

Initially encountered squaring up against a ferocious beast, the player is given the option of stepping in to assist the lone savage. The initial fight plays out as a three-sided battle, with Averill as a secondary target who focusses the boss, but unleashes area-of-effect attacks against every combatant. If the beast is killed, Averill will stalk off with nary a word of thanks.

Encountered again, this time against a stronger boss, the player must work with an enraged Averill to tackle the creature. If he survives the fight, he will thank the group again, revealing something of his story before leaving.

The final encounter sees the group take on Averill as his own boss, his abilities run rampant and twisting him into the monstrous beast, The Rasping. If it is defeated, Averill will beg the group's forgiveness for his failings and offer his axe as the only form of apology he is capable of.

Base Stats:
HP: 8
Physical Strength: 10
Magical Strength: 2
Physical Defense: 5
Magical Defense: 2
Speed: 7
Total: 34

Usable Equipment:
Weapons: Axes, Clubs, Swords, Greataxes, Greatswords, Polearms, Scythes
Armor: Clothing, Light Armor

--- Abilities ---
30 = Dual Wield: Character can comfortably equip two one-handed weapons with none of the inherent drawbacks.
30 = Auto-Enrage: Inflict berserk on the user when their HP falls below 40%.
30 = Mad Rush: Heavily damage one enemy. Low accuracy.
30 = Challenge: Marks the foe with the highest HP (highest level in case of a tie) for five turns. All physical attacks the user inflicts on the marked foe have a 20% damage boost.
34 = Counter: Chance to attack when damage is taken.
37 = Choke: A single-target attack that lowers an enemy's strength and deals wind damage over time.
42 = Onslaught: Attack target three times.
46 = Ravage: Attack all foes.
52 = Brutalize: A heavy attack against target foe, and deals damage to adjacent targets.
54 = Boost: Boost the user's attack for three turns.
58 = Unchained: Inflict unchained on the user, boosting physical damage by 30% and causing them to use random physical skills.
66 = Tailwind: Boost the party's speed by 10% for three turns.
70 = Heavy Arms Mastery: Character can wield two-handed weapons with one hand.
80 = Savage Rage: When berserked or unchained, add a 25% chance to deal an additional attack after every physical skill.
90 = Scythe Mastery: Scythes now deal 20% damage to adjacent targets.


---Limit Break---


Tempest Breaker = A massive physical and wind strike against all targets.

There'll be a story here, somewhere.

-Averill Rooks-
-Directory-
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Messages In This Thread
Your Character(s) as Party Members in an RPG - by Parth Makeo - 05-02-2016, 05:43 PM
RE: Your Character(s) as Party Members in an RPG - by Chompie - 05-02-2016, 11:18 PM
RE: Your Character(s) as Party Members in an RPG - by WanderingWordsmith - 05-04-2016, 05:04 PM
RE: Your Character(s) as Party Members in an RPG - by Sun'ra - 05-04-2016, 09:49 PM

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