I probably do remark on a side of opinions that might not actually exist or are wildly exaggerated about the illuminati thing; The thread in question was somewhere around a year ago or something and I admit I got on the defensive because of what accusations were brought up and who they were lobbed at.
But to echo the choir here, it's not an actual attempt to be all huggy sugarcoated about things. There have been a lot of threads asking for advice that were actually (and not subtly) asking for permission from the populace at large, which eliminates the point.
"I want to play an archangel who helped build Eorzea!" Yeah, uh, that's not really evidenced at all in the game...? "OH well I already designed his super form and his wings and his halo and his special attacks so is there really no way I could do it?"
Without knowing each person on the site individually, it's sometimes difficult to answer these topics. I know I try to play the middle with as many caveats as I can drop in: Do what you want but be prepared for the ramifications if you get too far out there. That doesn't just apply to people wanting to go off the rails, either! The RPC's got a few "mundane" characters that aren't likely to go trotting off to slay Primals or ICly clear out rovings gangs of pirates. That's also not to say that some people can't cross or blur those lines in specific settings and all, but...
Well, roleplay is as convoluted and as deep as we want it to be. I don't think anyone should ever feel they need permission from people they don't know to make a character or run a story. I also can appreciate the gesture at not wanting to be the cause of any of those ugly RP-immersion fracture lines that pop up when someone you know and RP with does something wildly out of the norm and you're then forced to acknowledge it. To counter that thought, though, is it really so bad to react to the world around you even if it isn't in your comfort zone?
In short, we can't really tell how any specific person will receive advice guidance or feedback, so I think we all try to keep it hands-off. Which is a shame, I concur.
But to echo the choir here, it's not an actual attempt to be all huggy sugarcoated about things. There have been a lot of threads asking for advice that were actually (and not subtly) asking for permission from the populace at large, which eliminates the point.
"I want to play an archangel who helped build Eorzea!" Yeah, uh, that's not really evidenced at all in the game...? "OH well I already designed his super form and his wings and his halo and his special attacks so is there really no way I could do it?"
Without knowing each person on the site individually, it's sometimes difficult to answer these topics. I know I try to play the middle with as many caveats as I can drop in: Do what you want but be prepared for the ramifications if you get too far out there. That doesn't just apply to people wanting to go off the rails, either! The RPC's got a few "mundane" characters that aren't likely to go trotting off to slay Primals or ICly clear out rovings gangs of pirates. That's also not to say that some people can't cross or blur those lines in specific settings and all, but...
Well, roleplay is as convoluted and as deep as we want it to be. I don't think anyone should ever feel they need permission from people they don't know to make a character or run a story. I also can appreciate the gesture at not wanting to be the cause of any of those ugly RP-immersion fracture lines that pop up when someone you know and RP with does something wildly out of the norm and you're then forced to acknowledge it. To counter that thought, though, is it really so bad to react to the world around you even if it isn't in your comfort zone?
In short, we can't really tell how any specific person will receive advice guidance or feedback, so I think we all try to keep it hands-off. Which is a shame, I concur.