(05-15-2016, 08:35 PM)McBeef© Wrote: Also for the record, something like a 50k of data for a room seems like a low number, until you consider that it has to be accessed several times a second.Â
Then you zoom out and you have 1000 groups of people all accessing their own 50k of data several times per second. I don't think it's as trivial of an engineering problem as you're suggesting.
I was estimating 50k for a *house*, not a room.
In any case, this data wouldn't have to be sent several times a second. It can be sent once per person in the room house, and then the players local client can take care of rendering everything. Remember: that data doesn't change unless someone is actively redecorating the house.
Honestly, bandwidth isn't the issue at all. FF XIV does fine for raids with highly complex environments. It does fine with populated areas filled with people who all have their own gear sets (with dyes and glamours and the like). The problem is pretty much solely storage space and technical debt. I think you're right that they made some bad architectural decisions, and it's limiting things right now. Personally? I don't care. It's not my problem. I'm a paying customer and I want better housing.
EverQuest 2 had *far* more complex housing back in 2004. This is *not* rocket science.