
(05-16-2016, 04:58 PM)Unnamed Mercenary Wrote: You know player position is polled every 100-300 milliseconds, right? That has to be sent to the server and broadcasted to the entire zone. For every player. When there's a server issue, it's usually bandwidth-related or something done to prevent a bandwidth issue. The whole reason instances are well, fast and instanced is for that exact purpose.
Why should the player position code, which has to deal with mobile players moving around an area, have anything to do with the code that sends out information on the immobile things in an area?
It doesn't really matter, I suppose. The game is what it is. Though I have to admit, I would love it if a limitation like this addressed crafting or the endgame. "Unfortunately your HQ synthesis failed because the server cannot contain any more HQ Thavnairian bustiers..."