(05-16-2016, 06:29 PM)Setoh Aliapoh Wrote:Coming off a little spicy there, friend.Â(05-16-2016, 05:55 PM)McBeef© Wrote:(05-16-2016, 05:41 PM)Setoh Aliapoh Wrote:Because they're not immobile.(05-16-2016, 04:58 PM)Unnamed Mercenary Wrote: You know player position is polled every 100-300 milliseconds, right? That has to be sent to the server and broadcasted to the entire zone. For every player. When there's a server issue, it's usually bandwidth-related or something done to prevent a bandwidth issue. The whole reason instances are well, fast and instanced is for that exact purpose.
Why should the player position code, which has to deal with mobile players moving around an area, have anything to do with the code that sends out information on the immobile things in an area?
Any player can move them at any time, and collision boxes need to be updated immediately for all players.
*eyeroll*
Transmitting only a delta of changed data is computer science 101.
I am really amused at the SE apologists, though. I mean, I'm sure they're doing the best they can. Gold star for the housing. Don't change a thing.
I am sorry their implementation isn't to your liking.