ITT: People who didn't play XI or 1.0, apparently.
SE can't make anything efficient. Player inventory storage was 30 items. Total. Equipment still consumed inventory. It could be expanded to 50 items, and then Square said "nope, memory limitations and PS2 limitations." Then they expanded to 60 items and went "Nope, can't do more, ps2 limits." Then they expanded to 70. Then 80. Then added a perk for security token users to get a mog satchel that gave you another 80.
I don't think they were lying. I think they just had years of shitty spaghetti code that made them not able to increase personal inventory because of bad programming that didn't make for a good MMO scenario. In a stand-alone Playstation game, you don't have to worry about years of growth, since your game is done at launch.
They did go on at length about how housing is complicated: The wards themselves also have to process everyone's chocobo and garden data to every person, and inside of the house I was under the impression the game is constantly checking to see if something gets moved/interacted with/whatever. I believe them, because I've seen them handle it all very poorly before. Twice now, if we're counting games and not specific incidents.
It's not the Square Defense Force insisting everything is fine. It's people pointing out that this is SE doing what SE does: Shitting things up and then needing to work extra hard to find a fix to a problem they should have anticipated.
SE can't make anything efficient. Player inventory storage was 30 items. Total. Equipment still consumed inventory. It could be expanded to 50 items, and then Square said "nope, memory limitations and PS2 limitations." Then they expanded to 60 items and went "Nope, can't do more, ps2 limits." Then they expanded to 70. Then 80. Then added a perk for security token users to get a mog satchel that gave you another 80.
I don't think they were lying. I think they just had years of shitty spaghetti code that made them not able to increase personal inventory because of bad programming that didn't make for a good MMO scenario. In a stand-alone Playstation game, you don't have to worry about years of growth, since your game is done at launch.
They did go on at length about how housing is complicated: The wards themselves also have to process everyone's chocobo and garden data to every person, and inside of the house I was under the impression the game is constantly checking to see if something gets moved/interacted with/whatever. I believe them, because I've seen them handle it all very poorly before. Twice now, if we're counting games and not specific incidents.
It's not the Square Defense Force insisting everything is fine. It's people pointing out that this is SE doing what SE does: Shitting things up and then needing to work extra hard to find a fix to a problem they should have anticipated.