(05-18-2016, 08:21 AM)Unnamed Mercenary Wrote: It's not as bad in 2.0, but in 1.0, literally everything you saw the client do had to be processed on the server. NPC text, NPC items to sell. Even a large portion of the game menus needed a packet from the server to tell them what to do.
I remember feeling really clever when I made a gear change macro to change from RP clothes to my PVE armor.
I felt substantially less clever when it took about 40 seconds to execute because of how clunky the 1.0 engine was.