Whatever the apartments or Ishgard area come to be, I really hope we get some options for worn-out/old/poor looking housing. Everything right now, from the houses up to the furnitures, looks brand-new, luxurious, and Barbie-style. I'd like something a bit more relatable. Carbuncle couches are okay, but some old-fashioned things like a worn-leather couch would be great, too.
I think the best would be a dye that automatically adds flaws and worn-out details to anything. Tiled floor becomes broken tiled floor, wooden wall becomes splintered wooden wall, etcetera. That'd be a damn blast.
My pipe dream would be the Ishgardian wards (if there will even be a ward at all) to be inspired to the Brume, or at least to the Forgotten Knight. That inn room is my favorite housing location by far, and it upsets me hard to be unable to get other players in there. I can try replicate it in an FC room but... it's not the same.
I think the best would be a dye that automatically adds flaws and worn-out details to anything. Tiled floor becomes broken tiled floor, wooden wall becomes splintered wooden wall, etcetera. That'd be a damn blast.
My pipe dream would be the Ishgardian wards (if there will even be a ward at all) to be inspired to the Brume, or at least to the Forgotten Knight. That inn room is my favorite housing location by far, and it upsets me hard to be unable to get other players in there. I can try replicate it in an FC room but... it's not the same.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.