
Besides what people already said above, there is one thing you also want to consider:
I think you can paint two kinds of villains: grey realistic humans with dark tendencies, and dark, mustache twirling villains. While both can reasonably be measured in terms of evil, there is a world of difference between both.Â
Someone that seems to act evil by our current standards (and the usual alignement standards), can actually have lots of reasons to do so: pragmatism, selfishness, etc, you name it. Some of those might even be worthy ideals. They however rarely are pure creatures of evil and remain human. I would even argue that they do not necessarily lack qualities. Remember that scene in Gladiator when the son Commodus kills his father? Saying he too has qualities, but not the ones his father expected? There, you have it: a villain that remains human, even if he turns to be kind of a psycho.
Then you have the pure creatures of evil, often chaotic evil in nature. The ones that have not very much left of their human side, if not at all. The ones that will maim, kill, or whatever, just for fun, or because it's evil and that's what they do. We have some of those in FF, and most of the time they are voidsent and the likes.Â
You might see where I'm coming at, but the simple portrayal of a dark character can play a huge role in how the character in question can get along with others. A dark character can still be extraverted for example. A dark character can still need to interact with others, even in spite of what he would actually like.Â
If your character however is designed like the latter, with absolutely no redeeming traits, well... you will have a hard time indeed. It's like playing introverted characters or exiles and pariahs, but here all of those mixed up together at once. Play a lonely, brooding character with cannibalistic tendencies? Well, don't be surprised that the character eventually get shuned even more and gets tremendous difficulties to actually have decent interactions, if not at all. Everyone will just want to get rid of it.
That, and on the OOC level people might just get put off by him/her. The more you remove the human side of a character, the less attraction your character will exert on the audience OOCly. The less people will be able to identify to the character, and the less they probably will find interesting to play with. If it's too alien... Well yeah.
I think you can paint two kinds of villains: grey realistic humans with dark tendencies, and dark, mustache twirling villains. While both can reasonably be measured in terms of evil, there is a world of difference between both.Â
Someone that seems to act evil by our current standards (and the usual alignement standards), can actually have lots of reasons to do so: pragmatism, selfishness, etc, you name it. Some of those might even be worthy ideals. They however rarely are pure creatures of evil and remain human. I would even argue that they do not necessarily lack qualities. Remember that scene in Gladiator when the son Commodus kills his father? Saying he too has qualities, but not the ones his father expected? There, you have it: a villain that remains human, even if he turns to be kind of a psycho.
Then you have the pure creatures of evil, often chaotic evil in nature. The ones that have not very much left of their human side, if not at all. The ones that will maim, kill, or whatever, just for fun, or because it's evil and that's what they do. We have some of those in FF, and most of the time they are voidsent and the likes.Â
You might see where I'm coming at, but the simple portrayal of a dark character can play a huge role in how the character in question can get along with others. A dark character can still be extraverted for example. A dark character can still need to interact with others, even in spite of what he would actually like.Â
If your character however is designed like the latter, with absolutely no redeeming traits, well... you will have a hard time indeed. It's like playing introverted characters or exiles and pariahs, but here all of those mixed up together at once. Play a lonely, brooding character with cannibalistic tendencies? Well, don't be surprised that the character eventually get shuned even more and gets tremendous difficulties to actually have decent interactions, if not at all. Everyone will just want to get rid of it.
That, and on the OOC level people might just get put off by him/her. The more you remove the human side of a character, the less attraction your character will exert on the audience OOCly. The less people will be able to identify to the character, and the less they probably will find interesting to play with. If it's too alien... Well yeah.
Balmung:Â Suen Shyu