
A few musings...
1) I'm also interested into corrupted aether. Most specifically corrupted crystals (which are concentrated aether in any case). What is that corruption? Void shenanigans? Umbral corruption (though I would not call it corruption then)? Something else? Also, they use it extensively from time to time in the MSQ.
2) I went through the Heavensward MSQ part where you go beg Cid to bring you over to the Aery to go confront Nidhogg, so he offers you to try his manacutter prototype that Biggs and Wedge designed. They say mainly that it uses corrupted (??) crystal technology to turn ambiant aether into elemental wind that go blow into the sail and bits of the thing. They also say the power output it brings is pretty shitty though, so it only flies in places where wind aspected aether is really strong (like the Aery). Does that mean they can only fly there? Or they seem to imply that it's a problem they have to fix before doing anything, so you then get to deal with things with the Sultana while they are working on it. So, the question is, they fixed that issue right? Found a way to go around? But the only thing Alphinaud says when it's ready is "engineers say manacutters are ready!"... So, I'm a bit at a loss here. Did I miss something? So yeah, I was looking for technicalities on how the things work, just to find those... plot holes.
3) Heh then, how do airship fly? Not the garlean stuff mind you. The eorzean version that is everywhere and stems from Ixali designs.
1) I'm also interested into corrupted aether. Most specifically corrupted crystals (which are concentrated aether in any case). What is that corruption? Void shenanigans? Umbral corruption (though I would not call it corruption then)? Something else? Also, they use it extensively from time to time in the MSQ.
2) I went through the Heavensward MSQ part where you go beg Cid to bring you over to the Aery to go confront Nidhogg, so he offers you to try his manacutter prototype that Biggs and Wedge designed. They say mainly that it uses corrupted (??) crystal technology to turn ambiant aether into elemental wind that go blow into the sail and bits of the thing. They also say the power output it brings is pretty shitty though, so it only flies in places where wind aspected aether is really strong (like the Aery). Does that mean they can only fly there? Or they seem to imply that it's a problem they have to fix before doing anything, so you then get to deal with things with the Sultana while they are working on it. So, the question is, they fixed that issue right? Found a way to go around? But the only thing Alphinaud says when it's ready is "engineers say manacutters are ready!"... So, I'm a bit at a loss here. Did I miss something? So yeah, I was looking for technicalities on how the things work, just to find those... plot holes.
3) Heh then, how do airship fly? Not the garlean stuff mind you. The eorzean version that is everywhere and stems from Ixali designs.
Balmung:Â Suen Shyu