
For me, personally, I always looked at HP as your characters stamina; the lower it gets, the more fatigued your character becomes. So to me, the Cure spells are more of a way to revitalize, restore the characters stamina so they can continue to fight, rather than a 'heal all' skill. The cure spells can also help accelerate the healing of wounds, but cannot heal them completely on its own. I think this is demonstrated in the video posted before, from the original CG opening, and also it's demonstrated in the End of an Era video when our hero is hit in the face by a projectile and is temporarily wounded, though not gravely so, and the Cure spell helps him to recover faster. Other skills like Esuna will do just as they always do, remove status effects.
None of my characters have been healers, or adept at the skill, so it's never been an issue on my front. That's just how I see it.
None of my characters have been healers, or adept at the skill, so it's never been an issue on my front. That's just how I see it.
Characters: Caden Vadoma (discontinued)
Quote:Q24: Will monsters also take fall damage? A24: Monsters are monsters, so no...