
(06-07-2016, 02:22 PM)Warren Castille Wrote: Really, healing RP comes in as many forms as you can think of. There's the conventional MMO-style "I throw light at you and all of your wounds close" healing, there's a slower-burn "this accelerates mending, but go easy for a few days while it heals" kinds, there's very mundane "all this does is close your wounds, you're still bedridden for weeks" kind of stuff. You'll find all sorts mixed in and working together, and for the most part people roll with what's most fitting for a scene: A dramatic wound taken during a climactic battle loses all payoff when your healer just magic wands it better, but in large-scale things where people need to take some lumps and keep moving it fits right in.
Yes, this!
I play a healer as well, but based on arcanima instead of conjury. So his healing is based on a great deal of study, though he still has to manipulate aether in order to do anything involving actual 'magic' healing. But since he's a scholar (in every sense of the word), he's read a significant amount on anatomy and physiology and might not always rely on magic to do the whole job. Which makes sense, since my understanding of arcanima is that the majority of the aether used has to come from within the user. (Cam did overdo it once on the magic healing and ended up passed out from the effort. That's part of how I try to balance the "I wave my hands and POOF you are no longer bleeding!" aspect of things. I personally believe using magic should be as draining as any other skill, if not moreso. And there is always a strong chance that something is simply outside of their ability to heal completely... or even at all. Depends on the plot and the people involved.)
I dunno if my experience, what little it is, helps at all.. but there you go!
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