
I've dabbled at healer RP here and there. It's definitely a gradient like Warren mentioned.
Depending on what fits in a scene, things can be anywhere from super-effective to barely-effective. Sometimes that's on the healer's part, other times, it's on the person being healed. Lots of people have their own headcanon about how strong healing is, or should be.
In large/fast-paced events, I'd say people are more tolerant of the "am I able to keep going/fighting" quick heal. Even after they've RPed having deep cuts, broken bones and the like. Because a magic fix-it is what keeps the RP going.
In smaller circles, I usually see slower or less-effective healing, as there's character development to be had, or a story behind the scar. Asking people or giving them a heads up of the intended effect is recommended if you have the opportunity. Even just a small /tell with something like "I'd like to try healing ____ on you to ____ effect, are you OK with that?"
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As for how I've healed, I took the Arcanima approach. I like to think that the spells boost the regrowth of flesh and mend wounds more than outright "fix" it. Like, I'd assume there would still be blood loss. Or if I was involved in RP that had the regeneration of a limb, that it would be atrophied and weak, still needing plenty of time to finish up naturally. I've also dabbled with small pain-relief spells, but those were basically as effective as say, advil. That sore arm's still gonna be sore if it's not rested.
Depending on what fits in a scene, things can be anywhere from super-effective to barely-effective. Sometimes that's on the healer's part, other times, it's on the person being healed. Lots of people have their own headcanon about how strong healing is, or should be.
In large/fast-paced events, I'd say people are more tolerant of the "am I able to keep going/fighting" quick heal. Even after they've RPed having deep cuts, broken bones and the like. Because a magic fix-it is what keeps the RP going.
In smaller circles, I usually see slower or less-effective healing, as there's character development to be had, or a story behind the scar. Asking people or giving them a heads up of the intended effect is recommended if you have the opportunity. Even just a small /tell with something like "I'd like to try healing ____ on you to ____ effect, are you OK with that?"
--
As for how I've healed, I took the Arcanima approach. I like to think that the spells boost the regrowth of flesh and mend wounds more than outright "fix" it. Like, I'd assume there would still be blood loss. Or if I was involved in RP that had the regeneration of a limb, that it would be atrophied and weak, still needing plenty of time to finish up naturally. I've also dabbled with small pain-relief spells, but those were basically as effective as say, advil. That sore arm's still gonna be sore if it's not rested.