
I am extremely fond of the themes that come about when a class within society becomes irrelevant and suddenly needs to cope with being in a new era that doesn't need them. It just falls to Square to actually make use of this, and I hope they do. I reserve judgment for what happens next. I'm sort of so-so on the whole thing; don't really hate it, don't really like it. I don't think this game or setting is the grimdark hellhole RPers want it to be, but I do think that loss is more effective in a story when it's connected to things the viewers care about, as callous as it might seem to not care about the human loss of thousands of faceless NPCs. (Heh.) It cannot simply be bittersweet because they tell you it is.
I mean I definitely expected Ishgard to get better. I think anyone really ought to have unless they're that confused about the tone and grittiness of the storyline, and well, look at how many people came back from the blowout before HW. Still, I was sure probably Aymaric would die as soon as peace was achieved due to the assassination attempt earlier. The nobles would fracture and begin fighting among one another, and one of Fortemps' sons would unite them and take his place. Honestly, even I was sure they had brought back enough characters from the brink. Yet even the random bitter woman from the previous patch storyline who poisoned you didn't die permanently.
I think a few plot threads overall in HW kinda sputtered out and lost their focus. Overall I think that the spectacle of it was very fun and I did like some of the ideas they played around with. I also felt like the important NPCs were interesting and fun to interact with. But starting with the last patch, I think the story lost some steam. The rebellious element was handled really easily. A few character's development faded into the ether, like Emmanellain's, who was sort of a plot device to undermine the heroes through incompetence, but his maturing slightly didn't really go anywhere, when I was expecting him to take a leadership role later on as an indirect result. (All I got out of that was Punished Cred punching him out, which was arguably enough but whatever, I'm greedy.) Minnie's death was really unceremonious compared to the other two major deaths up until that point; it felt kind of strange to do so little with a character pushed upon us for most of the 2.0 plot, even if she wasn't that interesting. The stuff with what Matoya mentioned was also kinda glossed over and loses a lot of punch in retrospect, as mentioned previously here.
I'm not saying they don't have potential to do interesting things with a post ecclesiarchy Ishgard, but I want to see it happen before I make any calls on whether they do it in a fun way that recaptures the uncertainty of the early HW storyline.
I mean I definitely expected Ishgard to get better. I think anyone really ought to have unless they're that confused about the tone and grittiness of the storyline, and well, look at how many people came back from the blowout before HW. Still, I was sure probably Aymaric would die as soon as peace was achieved due to the assassination attempt earlier. The nobles would fracture and begin fighting among one another, and one of Fortemps' sons would unite them and take his place. Honestly, even I was sure they had brought back enough characters from the brink. Yet even the random bitter woman from the previous patch storyline who poisoned you didn't die permanently.
I think a few plot threads overall in HW kinda sputtered out and lost their focus. Overall I think that the spectacle of it was very fun and I did like some of the ideas they played around with. I also felt like the important NPCs were interesting and fun to interact with. But starting with the last patch, I think the story lost some steam. The rebellious element was handled really easily. A few character's development faded into the ether, like Emmanellain's, who was sort of a plot device to undermine the heroes through incompetence, but his maturing slightly didn't really go anywhere, when I was expecting him to take a leadership role later on as an indirect result. (All I got out of that was Punished Cred punching him out, which was arguably enough but whatever, I'm greedy.) Minnie's death was really unceremonious compared to the other two major deaths up until that point; it felt kind of strange to do so little with a character pushed upon us for most of the 2.0 plot, even if she wasn't that interesting. The stuff with what Matoya mentioned was also kinda glossed over and loses a lot of punch in retrospect, as mentioned previously here.
I'm not saying they don't have potential to do interesting things with a post ecclesiarchy Ishgard, but I want to see it happen before I make any calls on whether they do it in a fun way that recaptures the uncertainty of the early HW storyline.
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AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.
AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.