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[Discussion] What do we know about the laws of Eorzea?


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Discussion What do we know about the laws of Eorzea?
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Kilieitv
Kilieit
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RE: What do we know about the laws of Eorzea? |
#14
06-10-2016, 10:11 PM
(This post was last modified: 06-10-2016, 10:19 PM by Kilieit.)
Off the top of my head, here's what I would say Limsa's three law enforcement agencies deal with:

Mealvaan's Gate
Smuggling
Tax evasion
Falsifying of documents/currency
Forgery
Possession of contraband
(*Broadly speaking, "financial" crimes. If it took place primarily with pieces of paper and sacks of coin, then it's probably a matter for the Gate. Also remember that Vylbrand is an island - the import laws on animals and plants are going to be comparable to those in New Zealand or Madagascar in terms of restrictiveness.)

Rogues' Guild (Dutiful Sisters of the Eidelweiss; Upright Thieves; etc...)
Theft
Embezzlement
Possibly burglary?
(*Note that what counts as "theft" in Limsa Lominsa is very specific. It has to be something that's stolen from a Lominsan (and by extension it's assumed this also applies to Alliance members and peaceful beastman within the city); and it has to be something that the Lominsan(/etc) in question earned in the first place.)

Yellowjackets
Assault
Arson
...etc. Violent crime, basically.
(*So these are your nightwatchmen, "keeping the peace" types. Of the three, they're most comparable to the "regular police guys" on your detective shows who turn up when the excitement is over to mess up your evidence and tell you you've got 3 days to solve the case or you're fired. They even have their own of what I would call plain-clothes PCSOs working near the entrance to the city, hehe. They have a reputation of axeing people first and asking questions later. I would also guess the Yellowjackets are tasked with helping Mealvaan's Gate enforce their writs. The Rogues can, well... enforce their own damn writs.)

And all three seem to come down very hard on kidnapping, slavery, trafficking of spoken (and probably arguably beastmen), and false imprisonment; that's a strong theme in both the Sisters and the Gate questchains. Lominsans like their freedom.

When it's something bigger (like treason), they seem to work together (see: ROG 30 quest that took me like 5 attempts to complete because I kept dying).

--

As far as what happens after the person is caught is concerned, Mealvaan's Gate seem the most likely to move for imprisonment or banishment. The Yellowjackets and the Rogues have both been known to hold, um... let's say "impromptu executions".

I'd say the Yellowjackets are more likely to wrongly execute someone immediately after catching them, but it hugely depends on which specific Yellowjackets are on the case - we've seen some who are very keen on their "due procedure". With the Rogues, they do a lot more investigating before they go after the person, but once that pursuit has begun then the person's fate is more or less already sealed and I'd say it's fairly unlikely that they're going to end up in a gaol cell. They seem to like either stringing people up (hog-tying them, hanging from a high place, and letting them wriggle free of their own accord) or "milling" (killing) them depending on the severity of what was done. Theft is usually dealt with by retrieving the stolen goods. Slavery, well... them's how ye get yerself milled.

--

I highly recommend playing through the ROG, ACN, and MRD quest chains to get a better handle on what the legal atmosphere is like in Limsa, since it's a bit of an outlier in terms of comparisons to countries like America or England. They only last to level 30 and with full armoury bonus will likely take a day or two at most to complete. (Plus they're fun! Or I think they are anyway. ...ROG and ACN, at least.)

One last thing to note is that it's unlikely your character would report directly to the Rogues' guild about any given crime - it is not a public organisation, despite being a law enforcement agency. You'd likely be expected to either report to the Yellowjackets (who may or may not care, depending on who the desk sergeant is that day) or to Mealvaan's Gate, depending on what the crime is. Then, it'd be delegated to the Rogues if necessary from there... assuming the Rogues were not already aware of their own nosy selves.

This was sort of a headcanon-y ramble but hopefully something in there was at least interesting.

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Messages In This Thread
What do we know about the laws of Eorzea? - by Xefjord Demaret - 06-09-2016, 02:49 AM
RE: What do we know about the laws of Eorzea? - by Valence - 06-09-2016, 07:20 AM
RE: What do we know about the laws of Eorzea? - by Caspar - 06-09-2016, 04:22 PM
RE: What do we know about the laws of Eorzea? - by desmond28 - 06-09-2016, 05:37 PM
RE: What do we know about the laws of Eorzea? - by Caspar - 06-09-2016, 06:05 PM
RE: What do we know about the laws of Eorzea? - by desmond28 - 06-09-2016, 08:52 PM
RE: What do we know about the laws of Eorzea? - by Warren Castille - 06-09-2016, 09:04 PM
RE: What do we know about the laws of Eorzea? - by desmond28 - 06-09-2016, 09:16 PM
RE: What do we know about the laws of Eorzea? - by Xefjord Demaret - 06-10-2016, 01:45 PM
RE: What do we know about the laws of Eorzea? - by Sounsyy - 06-10-2016, 03:25 PM
RE: What do we know about the laws of Eorzea? - by Xefjord Demaret - 06-10-2016, 05:25 PM
RE: What do we know about the laws of Eorzea? - by Valence - 06-10-2016, 05:50 PM
RE: What do we know about the laws of Eorzea? - by Xefjord Demaret - 06-10-2016, 06:09 PM
RE: What do we know about the laws of Eorzea? - by Kilieit - 06-10-2016, 10:11 PM
RE: What do we know about the laws of Eorzea? - by Xefjord Demaret - 06-10-2016, 11:27 PM

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